I'm making a game that allows you to fight a friend using custom characters. It uses a character creator to save character data to an INI file. Then the battle system (turn based) loads the data from the ini files. That part isn't a problem. What is a problem is what I like to call the "mondo" attack. It is a completely customizable attack that the user creates using the character creator. Here's an example...
damage = (opponent's health - your defense)*3
The problem is: how do I designate who the "opponent" is? Right now, I'm just using an equation-based system that uses the names of counters and such to determine numerical data:
damage = (p2's health - p1's defense)*3
that's fine as long as player 1 uses that character, but what happens when player 2 wants to use that character?
Anybody have some ideas?
A beta copy of the battle system and character creator can be found at:
That should do 'er! Hope you can help... There are some sample characters included. Make sure you hit "reset" at the posse select screen before adding characters, then hit the "my posse is awesome" button for both players, and finally the middle button to go fight.
Well, bsaiclly you need to come up with or redesign the Alogrothm to work out the damage dealable or maybe stop the users from being able to use the same personas
TIPS: Re-Make your games GUI
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