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Daman



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17th December, 2004 at 15:47:42 -

Soeey if i posted this in the wrong place, but i really need help aking a matrix gameI wanna make a GOOD slow motion platformer.Can anyone help me, or give me any matrix game tutorial websites.Thnx

 
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Phredreeke

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You've Been Circy'd!VIP MemberPS3 Owner
17th December, 2004 at 17:08:30 -

I don't know any tutorials for this, but I think a custom engine with a few extra conditions could accomplish this. Maybe add X to value Y, where X is the current speed, and Y a special control value. Then when Y reaches a certain value, run other events for movement and so.

 
- Ok, you must admit that was the most creative cussing this site have ever seen -

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http://create-games.com/forum_post.asp?id=285363

Assault Andy

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17th December, 2004 at 22:16:22 -

I've always wanted to create a matrix game, it's been my dream game as a coder. Basically what you should have is a speed counter and then when you hold control you set the counter lower.

Not holding control - Set counter to 10

Holding control - Set counter to 1

Presses shift - Create bullet at player.

Always set bullet.x to bullet.x + counter.val



 
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Daman



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18th December, 2004 at 06:38:52 -

Do you have any games, or websites that i could learn from.This seems a bit complicating.I need it step by step plz.THNX

 
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Klikmaster

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18th December, 2004 at 07:38:46 -

Are you using a click product? It may sound stupid,, but you havn't mentioned that you are

 
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Daman



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18th December, 2004 at 08:10:54 -

Yes i am, im using Multimedia Fusion. You have any tuts websites i can go on plz.THNX

 
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Herb



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18th December, 2004 at 08:12:25 -

No there are no "Matrix game tutorial websites". Half the fun of MMF is making things yourself.

Image Edited by the Author.

 
Quality.

Daman



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18th December, 2004 at 15:31:45 -

Assault Andy, the tut u told me, does it work very nicely?

 
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Knudde (Shab)

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18th December, 2004 at 15:48:39 -

Ok, time to type this out again. Stupid Esc key

Ok, Two counters Z and X
========================
Always - Add 1 to Z

Z=X - Set Z to 0

Z=1 - Update your custom platform movement here
---------------------------
The higher The value X goes, the more dramatic the bullet time effect, be careful though, as this will drop how fast your graphics change position so your movement will be more and more jerky the high that value goes.

 
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Dustin Gunn

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18th December, 2004 at 19:03:37 -

" Assault Andy, the tut u told me, does it work very nicely?"

No, he purposely typed out a tutorial that was wrong, to trick you.

 
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Assault Andy

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18th December, 2004 at 20:15:20 -

LoL, no it works. But it is very basic just to get you started, I'm not sure if I would use something exactly like that but I would use the same sort of principle.

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

Daman



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19th December, 2004 at 08:42:02 -

I ment like does it work nicely, like a proper slow motion, or wat. Anyways ill try it, thnx

 
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Knudde (Shab)

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19th December, 2004 at 14:29:41 -

http://www.create-games.com/download.asp?id=5045

An open source example of What I was talking about, the coding is messy though.

 
Craps, I'm an old man!

Joshua M.



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21st December, 2004 at 08:16:43 -

Well it's not a platform example, but I've made this some days ago, it's in TGF:
http://mononoetoe.myadsl.nl/TGF/matrix.gam

 

Felix.S



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  08/12/2004
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21st December, 2004 at 21:00:24 -

I think you shold start on an easier project if you just got MMF.


The 1st game I thought about making is a Counter-Strike clone. <_<
But the 1st game I ever finished is an unique shooter with a good storyline

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Wicked Studios



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30th December, 2004 at 20:54:40 -

use a custom platform movement you can find almost anywhere (including here) and edit the movement stuff. When it moves the x and y position, make a value called game speed and times it by that, and it should work.

 
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