The Daily Click ::. Forums ::. Klik Coding Help ::. The Zoom Extention For Multiplayer games
 

Post Reply  Post Oekaki 
 

Posted By Message

Bartman



Registered
  03/01/2002
Points
  50

VIP Member
29th December, 2004 at 23:06:40 -

I hear theres a zoom extention floating around. I'm working on my game and...splitscreen just doesnt cut it for me. I've tried multiple methods and it just keeps falling apart. So i'm going a faster route; a top-down single screen multiplayer racer.

 
- Bartman

Pete Nattress

Cheesy Bits img src/uploads/sccheesegif

Registered
  23/09/2002
Points
  4811
30th December, 2004 at 05:27:58 -

http://www.clickteam.info/extensions/extview.php?id=227

 
www.thenatflap.co.uk

AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
  2364

Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
30th December, 2004 at 09:25:24 -

Don't expect amazing results though, it's pretty buggy from what I remember.

 
Image

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
30th December, 2004 at 14:52:45 -

I could never get it to work right, it always messed up on me, plus it doesnt look that good for a game like Aspargus said. Its kind of annoying.

 
http://www.facebook.com/truediamondgame

Bartman



Registered
  03/01/2002
Points
  50

VIP Member
31st December, 2004 at 14:12:50 -

I....guess I'll stick with splitscreen, then.

 
- Bartman

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
31st December, 2004 at 14:34:39 -

Thats good, but just make sure that with split screen, some graphics might need to be toned down just a little bit if you want the game to run smoothly on lower level computers, because alot of objects in split screen at once slows things down pretty badly. -.-

 
http://www.facebook.com/truediamondgame

DistantJ [FZ Games]



Registered
  02/08/2004
Points
  855
2nd January, 2005 at 12:22:22 -

Ah heya Bartman. I remember we talked about this on AIM. What method are you using for split screen? How are you using the subapps and what method are you using to share the values between them?

I'd reccomend to have the main application used just for storing values and a subapplication for each screen. From this you could send the information to the main application and the main application could send the information back. Remember to always have one screen as the master and one as the slave, so one screen sorts out, enemy AI for instance, the position of things such as projectiles or whatever on screen, and all the rest. Then the master would send that information to the main application, where you can process it however you want and send it to the slave screen which would literally just be using the information to choose positions, directions and animations. So you might want to create a separate version of the application/frame for the slave screen, or just to program the two different versions of the engine in separate event groups and programming it to open the right one after detecting weather it is master or slave.

 
http://www.fzgames.com
   

Post Reply



 



Advertisement

Worth A Click