The Daily Click ::. Forums ::. General Chat ::. My castlevania game being made in TGF
 

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davvve



Registered
  24/01/2005
Points
  7
24th January, 2005 at 20:52:53 -

Imagehttp://img164.exs.cx/img164/2195/screen231mo.jpg</img>
entrance
Imagehttp://img198.exs.cx/img198/2236/thing8ur.jpg</img>
blood spatters when you die
Imagehttp://img198.exs.cx/img198/442/thing28db.jpg</img>
flying over enemy with the bat(yes, I know it looks like a flying purple piece of cloth)
Imagehttp://img164.exs.cx/img164/8939/screen21et.jpg</img>
flying into a new area

-the second and third a bit older, as you can see.

I just found an older version of this, and decided to start workin on it again. Some of the animations are pretty wierd lookin.. uh but they'll be fixed after the basic crap is done. Everything is custom made, and I'll be making music for it. It's being made with TGF.

It's the metroid style scrolling, with some rpg elements like LOI.

heres an example of my music, this is a recent work-in-progress:
www.geocities.com/goodnewsknicks/war.mp3

here is the engine test:
www.geocities.com/goodnewsknicks/cvania.zip

(When your extracting, place the cnc32.dll's-both of them, into C:/windows/system32/ or system/, and don't rename any files, or they won't work!)

controls:
Direction buttons - move
Control - attack
Space - jump
1 - transform into a bat
2 - transform back out, or get hit/pick up item/wait until your mp runs out. You have 100 mp, it takes 25 when you cast it, and 2 mp every half a second. Mp is regained gradually.

There's not much now, it's just basically to see how it will be.




 
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davvve



Registered
  24/01/2005
Points
  7
24th January, 2005 at 20:55:59 -

http://img183.exs.cx/my.php?loc=img183&image=screen234vc.jpg
http://img183.exs.cx/my.php?loc=img183&image=screen24ir.jpg

sorry about the images, here's two of them. Also, is there an edit button anywhere?

 
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JP



Registered
  07/06/2003
Points
  1338
24th January, 2005 at 22:25:12 -

yes there is, right at the top of the post you want to edit. But you can't edit it after someone else has posted.

May I suggest sitesled.com for free hosting, no ads, no catch.

Looks pretty good, hope to see you around TDC.

 
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davvve



Registered
  24/01/2005
Points
  7
25th January, 2005 at 20:42:41 -

Thanks, I do plan on sticking around, its been my favorite TGF/click site since Iv'e known about Clickteam.

Heres 2 more screens:
http://img168.exs.cx/my.php?loc=img168&image=fod5nq0bf.jpg
Flying over enemies with your bat
http://img168.exs.cx/my.php?loc=img168&image=particle9ms8wd.jpg
Particle effect from killing the enemy

I updated a lot of minor graphics like the hp/mp bars, the bat, and some enemy animations. The Hp/Mp bars also move smoothly now when your damaged or if you get healed. It was a pain making 100 frames of animation for them, but the result was very satisfying.. well for me anyway

Also, if the download works, try it out and tell me what you think(you need TGF)
www.geocities.com/goodnewsknicks/cvania.zip

 
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AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
  2364

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25th January, 2005 at 20:47:59 -

Looking pretty cool so far.

 
Image

FaytBringer



Registered
  02/11/2004
Points
  46
26th January, 2005 at 06:52:58 -

". The Hp/Mp bars also move smoothly now when your damaged or if you get healed. It was a pain making 100 frames of animation for them, but the result was very satisfying.. well for me anyway "

Dont say you made 100 frames for the hp bar? You can do the same effect much easier!
Ok, do like this:
Make a new active object (call it "Farfar"), like 2 pixels big. Put it to the left/top of the screen. Make it follow the playfield.
Create a new active object, this is the hpbar (call it "hpbar"), make it 100 pixels wide, and fill it however you like to.
Make a counter, this counter counts as your hp.

EVENT-editor
< Always
- Set x-position of "Hp Bar" to xposition of "Farfar" + Counter 1...

Tada! It will work exactly the same way!

 
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Ben Berntsen



Registered
  06/08/2003
Points
  103
26th January, 2005 at 10:52:55 -

Lookin good; Will this game be a Castlevania fan game or a different story inspired by Castlevania?

 
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Registered
  14/05/2002
Points
  48487

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26th January, 2005 at 10:58:46 -

Looks good, but you might want to fade the background in the image with the stained glass windows. It clashes too much with the main character.

 
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davvve



Registered
  24/01/2005
Points
  7
26th January, 2005 at 12:40:00 -

Thanks for the comments. The gameplay was inspired by the castlevania games, but It's gonna have its own story and everything.

Circy, thanks for the suggestion. I'm gonna fix that up when I get a chance.

FaytBringer, you can't get the x and y positions of counters in TGF, right? Or have I been missing a lot the whole time using it...

 
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FaytBringer



Registered
  02/11/2004
Points
  46
26th January, 2005 at 12:53:46 -

Ok,now i have more time. I will explain my idea:

* Create a counter, call it 'hp counter', this is the characters hp, its max is 100.
* Create an active object, size 100*16(hotspot = 100x0), fill it with a color you like, put it in the top left corner, call it 'bar 1'.
* Create another active object, size 100*16(hotspot = 100x0), fill it grey, put in top left corner, call it 'bar bg'.

EVENTS
* Always
- Set x-position of 'bar 1' to "('bar bg' - 200 ) + 'hp counter'".
- Set x-position of 'bar bg' to "X Left Playfield"
That, WILL work! I promise!

 
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FaytBringer



Registered
  02/11/2004
Points
  46
26th January, 2005 at 12:54:36 -

Oh, no. sorry, i made a mistake!
- Set x-position of 'bar 1' to "('bar bg' - 200 ) + 'hp counter'

It should be

- Set x-position of 'bar 1' to "('bar bg' - 100 ) + 'hp counter'

Im really sorry!

 
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FaytBringer



Registered
  02/11/2004
Points
  46
26th January, 2005 at 12:55:45 -

UGH! What the *** is wrong with me? Im wrong again:

This is the 100% true events this time they are right....

EVENTS
* Always
- Set x-position of 'bar 1' to "('bar bg' - 200 ) + 'hp counter'".
- Set x-position of 'bar bg' to "X Left Playfield"



Sorry! Really!

 
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FaytBringer



Registered
  02/11/2004
Points
  46
26th January, 2005 at 12:56:05 -

UGH! What the *** is wrong with me? Im wrong again:

This is the 100% true events this time they are right....

EVENTS
* Always
- Set x-position of 'bar 1' to "('bar bg' - 100) + 'hp counter'".
- Set x-position of 'bar bg' to ("X Left Playfield" +100)



Sorry! Really!

 
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FaytBringer



Registered
  02/11/2004
Points
  46
27th January, 2005 at 07:12:50 -

Sorry, im new around here.
Ill remember that next time!

 
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Aaron Tomko



Registered
  15/05/2002
Points
  597
29th January, 2005 at 00:37:48 -

Looks good. I'd play it, but I don't have the files needed. Nice art style though.

 
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