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Brian Haase (FSP)



Registered
  22/01/2005
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  691
30th January, 2005 at 14:01:45 -

Turns out you can do a real simple 'Smart Missile' by creating a missile object, then make either an Always event or a timed trigger (every second or such) and then instruct all missiles to 'Look in the direction of...' a target item. It will home in on the target then. You can ALSO add several 'Look in the direction of...' instructions to create multiple trackable enemies, as well as priority - the last item on the list being the highest, the first being the lowest.

If the missiles don't explode on contact either, (like mine, because i'm still building the explosion events) they buzz around your target like bees - Each missile you fire cause the chain to shift by one. Its insane.

ALSO - The 'Shoot Object' action is great for making paratroopers. Seriously. Give it a slight range of available directions (45 degrees in either direction of down) and a speed of 4. When the plane drops the 'trooper' it'll drift slightly in one direction or another, and float slowly towards the ground.

Anyway, that's all I have for now.

 
Current Projects:
Bomb Squad (Total Progress - 3%)
:: Current Task Progress: 40%
:: Current Task - Level Editor Shell
   

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