Well basically, the camera is always centered on an object, not the player object mind you. You can set it up to use bouncing ball movement and have something like this for your events.
X: Camera object overlapping player - have camera object look in direction of player set speed to Speed of itself + 1
Camera object overlaps player - Stop camera object
This is just a really really basic way of doing this, and you should probably up that speed to two or three so that is's a bit faster.