I have an object that represents TWO flying saucers, one on top of the other w/ some 'blank' (ie, transparent) space between them...they are supposed to 'move' at the same time, so I used one tall (50x200) graphic to represent them onscreen.
PROBLEM...I want the TOP saucer (only!) to shoot a bullet, and Ive attempted to go into the animations editor/picture editor, and assign them a HOT SPOT (its three pics that loop continously) of 22 and 17 (all three pics) as the spot where the shots SHOULD come from...but it refuses to do so, and the shots 'appear' from the blank space BETWEEN the two 'saucers'...any advice, please?
What am I doing wrong here??
Please email me at karcreat@icehouse.net with any assistance, much appreciated!!
Ok, then ANOTHER, related question...
This same 'saucer' object, as I described it before, basically looks like two saucers, one on top of the other, with a space between them...I want the shots fired from the player controlled ROCKET to react ONLY when they hit the saucers...NOT the empty space BETWEEN them, as its doing now, unfortunately.
I know you are supposed to be able to assign a HOT SPOT in the Picture Editor (and the SAME HOT SPOT to all animation frames in the sequence), but this has not changed a thing...the ROCKET shoots BETWEEN the two saucers, and 'counts' as a hit...any way to fix THIS?...
Why dont you make the saucers into two separate objects and just set the second one to Always -> Set Position (then the coordinates X,Y) from Saucer 1.
Turn on fine collision detection (in object properties).
Phizy
******
AWESOME!!!
That worked perfectly!!
(I attempted to make two objects that 'follow' each other, but this didnt work, when the saucers went offscreen...the second 'saucer' didnt know how to 'follow' the first, ect...)
But the 'fine detection' seems to have fixed it...you guys are all GENIUSES!!...