I guess I'm going to have to save up and get one of those. I'm really glad they announced this before I finished my game engine, so I can take measures to make it compatible later. I noticed the system has shoulder buttons. Is Clickteam planning to expand the number of Player buttons? I'm sure they'll at least have an object for this (to recognize more than two buttons of the GP32).
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Deleted User
16th March, 2005 at 06:12:36 -
I would rather play games on a big screen rather than to look in a tiny screen
no, they said it was larger than the GBA:s screen . Gotta get me one of those things . Maybe you can indicate the control buttons on the GP32 converter program while converting your game. Though when will MMF2 be released? soon i hope...
The screen is designed to run 320x230 I'm pretty sure (saying this from memery) which for a hand held, isnt bad concidering alot of hand held screens are alot smaller then that.
im just a little worried over the CPU speed. 166Mhz isnt much, especially when the game has not been specifically made to take advantage of the GP32's exact CPU.
Old people pornography? Reminds me of the bowlderizer puzzle in Legend's Superhero League of Hoboken. Anyway, the GP32 sounds awesome, but it probably won't have enough market penetration to be more than yet another nifty little feature in MMF2.
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames
LilSpriteX it's most likely that MMF2 will, by default, support more than two buttons anyway, since how many people have only two buttons nowadays. There are existing objects which allow you to pick up on multi-gamepad buttons but weather or not they'll be friendly with the GP32 is anybody's guess.
Oh well, even if it doesn't, someone will probably make an extension.
But yeah, there probably won't ever be a market for this thing. Still, it would be awesome to take Click games around with you, and show them to people.
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Deleted User
17th March, 2005 at 13:22:27 -
I still don't see why I would spent that much $ on a small machine. I'm fine with my old pc
The GP32 has a 3.5" backlit TFT screen. The resolution is 320 x 240 (Qvga). It has an ARM CPU capable of overclocking up to over 200Mhz sometimes but most go to 166 Mhz. It has built in stereo speakers, flashmedia storage, d-pad. It is an import only system ATM and is very big in the homebrew scene mostly in Europe, see gp32x.com. Not only does it run much HB games but has fullspeed w/sound emulators of Genesis, SMS, GG, NES, Turbografx, MAME, GB, GBC, Colecovision, Atari 400/5200, C64, Lynx, Atari 2600, MSX, Spectrum, etc. It also has ports of Doom which can run commercial as well as HB WAD files from the PC. It is completely opensource, anyone can make anything, no annoying DRM or signing required. It is quite a cool little portable kit.
at a comparison, the gba runs a 16mhz, i know of emulators for it including a gameboy emulator strangely.
I personally have two gba cartdridges with over 100 nes roms+emulator on each, however thery're really crappy games and the screen is squashed.
Same with playstation 2 in a way, you can use a usb keyboard for some games (unreal tournament for one) and there is a programming language on one of the demo disks.
anyway the keyboard could be important for things that use a keyboard, say a click game that uses a keyboard only controls or an Amiga emulator.
The keyboard (actually a phone chatboard is what they are) can be used mostly in SCUMMV games, C64, Atari800, Atari-ST, Spectrum, Amstrad emulators have support for them. Without the chatboard an onscreen pop-up keyboard is used. It works pretty well. I would imagine these Click games could take advantage of a chatboard too.
yea, but who the hell would use one for a handheld
what's the point
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
19th March, 2005 at 17:16:53 -
Gamegeek - You can emulate all of that on GBA aswell. Except you can also emulate SNES. And people are constantly programming PD games for the GBA, just like they are for the GP32.
You can emulate all of that on a GBA? Well no you can't emulate ALL of that on a GBA and the stuff that is emulated is often slower and without sound and ALWAYS scaled down or cropped resolution wise. The GBA only has a resolution of 240 x 160. That isn't even enough to emulate the ColecoVision properly. The GBA cannot emulate Genesis at all, where as there is a full speed genesis emulator WITH sound for the GP32, it is amazing really. There is no Atari 2600, no Atari ST, no Lynx, no C64, no Megadrive, No MAME, No Atari 5200 or Atari 800 on the GBA. There is a SNES emu for the GP32 it is just kind of slow with sound enabled. There is no sound on the GBA SNES emu so if you compare both without sound the GP32 SNES emu still runs more games and faster.
Everyone also brings up cost. "the GP32 is way more expensive than a GBA" Well, after you add up the cost of those small storage and insanely expensive flash carts the GBA it is close to the same cost. 1 Gigabit flash media for the GP32 is only $20.00 USD and you can get it anywhere flash memory is sold.
If you like the GBA fine, but what you said is not true.
I'm definitely getting a GP32, even if it's only for the emulators. I think the GP32 is about as expensive as a Nintendo DS, except you don't have to pay more for games (you just download them and put them on the disk)
Not yet. I'm waiting for them to be cheap enough to trade for a pez dispenser.
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
16th May, 2005 at 02:34:55 -
You guys should all just buy Flashcarts. I've got one for my GBA and one has just come out for DS: www.neoflash.com . I think I'll buy the neoflash once it get's cheap. For those of you who don't know a flashcart is like a normal game cartridge except it comes with software for you to burn roms onto it. So just download roms off the net and burn them onto your cart.
That's what I intend to do. I've had an EZF Advance 256 for my GBA for ages and it's great. I'd wait a while before getting a DS one though, as no doubt there'll be some hardware updates in the future (although those neo carts do look neat).
Flash carts are small in size for the money, forget flash carts. Comare the price of a 1 Gigabit SMC at around 10 GBP/$20 to a 1 gigabit flash cart. The screens on the DS and GBA are smaller and lower res too. The res on the DS isn't high enough to run many of the emus without cutting out resolution and cropping the screen, the GBA is even worse. There will never be a Genesis emu on the GBA either, while there is a full speed with full sound full resolution one on the GP32. Go to www.gp32x.com and you will see that there are many more emulators for the GP32 and they are far better than emus on a DS or GBA.
For those considering a GP32 who might be interested in another option, hackers have been making a lot of progress lately with the PSP. They've just recently been able to remove the cap on the processor speed from 222 MHz to the full 333 MHz it is capable of. They've also found a way to run homebrew software on systems running version 1.50 of the firmware (US launch systems for example). Japanese users with version 1.0 firmware systems can already emulate NES, Genesis and SNES games, and with the higher clock rate and more time who knows what else they can come up with. I'm not sure exactly how MMF2 games will run on the GP32, but it might be possible to either emulate that system or port the software over to the PSP. It probably depends on whether MMF2 actually compiles the programs or if it uses an interpreter like MMF1 does.