Posted By
|
Message
|
Wicked Studios
Registered 25/10/2004
Points 460
|
30th March, 2005 at 20:59:47 -
Im having a bit of trouble using fastloop for the game im making, Battlegrounds. Im trying to get it so the gun stays at the exact x and y coordinates as the player. But i must be doing something wrong with fast loop because when i do this, it just has the same effects as if i were to use the "always" condition, the gun trails a bit behind the character when moving or falling, and that really screws the whole thing up. Id really appreciate it if someone could help me out on this, and your name will appear in the games credits, and upon that i will add in one weapon and level of your choice as a mod when the game is finished. Send me a dc mail or post on this forum. Thanks
"Actually sir, we found a tiny unicorn in your exhaust. It was jumping around poking holes in your gas tank." "Oh thank you I did not know that. A tiny unicorn? Wow."
|
The Chris Street Administrator
Unspeakably Lazy Admin
Registered 14/05/2002
Points 48488
|
31st March, 2005 at 05:03:52 -
The problem is that your event is in the wrong place. Try shuffling it around near to the top of the event list. MMF will read that event first, and the lag should be dealt with.
n/a
|
|
|