Is there a way in TGF to make a gun follow the mouse pointer and go in a 360 degree circle, so that the gun is always facing the mouse pointer but stays in the same place? I also want it not to look jumpy
hmmm... make a support object, set that object's X position to XMouse and Y position to YMouse, then make the gun object look in direction of the support object.
- Ok, you must admit that was the most creative cussing this site have ever seen -