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David Newton (DavidN)

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26th April, 2005 at 07:45:16 -

Despite Phizzy pointing out the MMF application command line extensions to me, I still haven't found a reliable way to let the user decide whether a game should run in true fullscreen or run in a window using DirectX and VRAM to stretch and smooth the image.

Using a launcher, I can have the options of either fullscreen or windowed (using /NOF) - but the "windowed" mode is non-resizable, so any advantages of using DirectX on top of that are lost...

I'm really bad at explaining this. Is there a way from within an application to have an option to either:

- Run the application in a window which can be resized and stretched to fill the whole screen, using DirectX/VRAM
- Run the application in true fullscreen?

 
http://www.davidn.co.nr - Games, music, living in America

David Newton (DavidN)

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26th April, 2005 at 10:18:19 -

That's right - the problem is that I'd like to give the user as much control as possible. The only way I can see to do it is to provide two versions for download - one true fullscreen, the other resizable - but that doesn't seem very satisfactory.

 
http://www.davidn.co.nr - Games, music, living in America

Tigerworks

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  15/01/2002
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26th April, 2005 at 11:10:55 -

Can I just ask, what's the point? Who would want to run with a stretched image?

Your combos are either:
- Full screen, no hardware acceleration.
- Hardware acceleration, but this will be mostly wasted stretching the image every frame.

Why not just go for full screen with hardware acceleration? It's the fastest way...
If they choose to run windowed don't stretch it.

 
- Tigerworks

David Newton (DavidN)

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26th April, 2005 at 13:56:08 -

Thanks - I'll give it another look.

 
http://www.davidn.co.nr - Games, music, living in America
   

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