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JJames



Registered
  22/04/2005
Points
  15
30th April, 2005 at 21:38:45 -

I need someone who's very good at creating a platformer game. Things I expect:

*Intimate knowledge of making Platform games in MMF
*Intricate knowledge of making AI Players (As in, platformer players which act like any other player but controlled by the AI.)
*Knowledge of Sonic games
*All transition DLLs (Ovine Rubber, SirFlo, Fade Collector), Save Game Object
*Willing to work with me

Here's specifically what I need help with:

http://www.sepwich.com/srpgp/sonicrmini.zip

No need to do ALL the work unless you want to. I will provide help and resources if needed. To open the CCA file inside, you must have all the transition DDLs, the Save Game Object extension and the Fast Loop Object extension. PLEASE HELP!!!

 
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AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
  2364

Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
1st May, 2005 at 06:37:13 -

There's a Page Turning transition thingy-bob as well.

 
Image

a1018



Registered
  08/02/2005
Points
  131
1st May, 2005 at 07:15:15 -

look at my platform game.
If you think so, i can give its cca...

 


AsparagusTrevor

Mine's a pint of the black stuff

Registered
  20/08/2002
Points
  2364

Game of the Week WinnerHas Donated, Thank You!VIP MemberEvil kliker
1st May, 2005 at 08:07:36 -

Yeah they have all crazy mathematics and shit going off.

 
Image

ChrisB

Crazy?

Registered
  16/08/2002
Points
  5457
1st May, 2005 at 09:16:28 -

I thought shit was about as off as you can get.

 
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Dogzer



Registered
  07/02/2011
Points
  1029
1st May, 2005 at 09:20:39 -

Maybe you could try making the platformer code yourself.. it's not very hard, even dummyes can do it . Even if you are an artist you should be smart enough to use mmf. If it was c++ i'd understand you divide the work. But when it comes to MMF you should give it a try to make things by yourself.. if you go around asking ppl to make a ball that moves using the cursor then you'll never learn. That's the fun part, making something and having fun. And when you have something done that looks nice you bring it in here.. but you wont get too far by being the lazyest bastard in the universe seriously, i mean.. god damnit, platformer.. how old are you? if you are too young to understand simplest of all physics, maybe you should try a colouring book instead!.... anyway, good luck with your platformer game. And remember, life is not all fun, when you work harder, the reward will be bigger, if you don't work at all, you'll just want bigger and bigger and bigger things, until you become like britney spears, now we all agree she sux right? you don't want to become like her..

Dogzer

 
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JJames



Registered
  22/04/2005
Points
  15
9th May, 2005 at 23:57:14 -

It's not really the fact that I'm not experienced enough to do it, it's just I don't have enough time to do it!

Well, okay, admittedly enough, I could do a custom platform engine for this game but an AI engine is bit beyond me. I've given up trying to do one as I'm just not good enough I guess. I really don't have time to implement a full AI engine on EVERY level either. (Though if I had one ready to go, I guess I could make time to do it, it'd be worth it.)

So, anyone willing to help with an AI engine? ^^;

 
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JJames



Registered
  22/04/2005
Points
  15
10th May, 2005 at 05:27:26 -

Then again, I'm not I wasn't really shooting for a traditional Sonic engine. Let me explain...

The kind of custon engine I was looking for was one that would eliminate basic platform bugs found in the built-it platform engine. (Yes, I know, that was lazy of me, which is why I said I could do it now. ) But right now I'm content with the current platform engine. (The level layouts were designed around that engine...) But if you download the game and play it yourself....you'll find out that implementing an AI engine is very difficult cause you're working with players only a few pixels big in size. Meaning usual detectors would greatly overshoot what they're supposed to do. (I should know, I've tried, many, many times.) I can't do it...I need help. :\ Which is why I'm asking here. This requires something like advanced math, somehting I've always been flawed at....

Image Edited by the Author.

 
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Ski

TDC is my stress ball

Registered
  13/03/2005
Points
  10130

GOTW WINNER CUP 1!GOTW WINNER CUP 2!GOTW WINNER CUP 3!KlikCast HelperVIP MemberWii OwnerStrawberryPicture Me This Round 28 Winner!PS3 OwnerI am an April Fool
Candy Cane
10th May, 2005 at 08:00:55 -

i find programming platformers really hard, im not very good at programmin tho.
I had a go with that Platform object last nite and its really easy to use, but im still having problems with it.

 
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guri-n ha



Registered
  16/04/2005
Points
  245
10th May, 2005 at 11:41:49 -

I think you're wanting too much pal

 
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JJames



Registered
  22/04/2005
Points
  15
10th May, 2005 at 15:36:49 -

"You shouldn't use detectors for enemy AI!"

Then tell me what I should use. I'm looking for the "Computer Opponent" type of AI, the one that runs and jumps very much like the player. How do I make an AI like that...?

 
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hishnak



Registered
  18/04/2004
Points
  994
10th May, 2005 at 15:46:27 -

Yea Phizzy, how are you supposed to make enemies that fall off platforms and jump without detectors.

 
I'm feeling a bit wella

hishnak



Registered
  18/04/2004
Points
  994
10th May, 2005 at 16:33:19 -

uhhh...no I havn't...I'm using tgf btw. Am I ignorant?

 
I'm feeling a bit wella

hishnak



Registered
  18/04/2004
Points
  994
10th May, 2005 at 18:38:59 -

Uhhh...yea I know that. You just can't tell if its hitting a wall or just hitting the ground.

 
I'm feeling a bit wella

hishnak



Registered
  18/04/2004
Points
  994
10th May, 2005 at 20:15:16 -

how?

 
I'm feeling a bit wella
   

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