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Coelophysis



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20th May, 2005 at 04:50:23 -

I'm looking for a custom-made platform engine wich distinguishes between obstacles and platforms, as built-in MMF engine does. Does such thing exist? In all custom-made engines I tried I have to use active objects for pass-through platforms. It means a lot of active objects in my game, and too much slowdown.
Can anyone help me please?

 
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The Chris Street

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20th May, 2005 at 07:52:47 -

I don't think what you're asking is possible.

 
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David Newton (DavidN)

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20th May, 2005 at 08:08:21 -

There is a way to do it, but it involves doing most of the work yourself - it was something that DistantJ called "Paralysed Platform" movement, I think. You give an object the Platform movement but don't actually allow it to move itself - instead, all movement should be performed by another object such as the Movement Object. In this way, it will be able to distinguish between platforms and obstacles.

Bear in mind I haven't verified if this works.

 
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a1018



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22nd May, 2005 at 08:50:39 -

for fasting
1-at start of level add all of them as backdrops(no effect collide)
2-and make them invisible.

Image Edited by the Author.

 


The Chris Street

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22nd May, 2005 at 11:52:58 -

He said he didn't want loads of active objects.

 
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a1018



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22nd May, 2005 at 15:39:55 -

I will make that engine.I will make a fastworking engine with pass-through platforms.

 


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22nd May, 2005 at 15:55:04 -

Ooh, Text Blitter engine!

You use a data object (like an array) to store the level data, and a few text blitters to display it all. The difference between platform and obstacle becomes a number in a data file somewhere, and you can display all the level with only five or six objects!

 
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a1018



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22nd May, 2005 at 16:47:52 -

finished...
Look example : http://www.geocities.com/abuproplus/platformengine.zip

 


Coelophysis



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23rd May, 2005 at 06:42:05 -

Thank you very much! Abu's engine works well, and I think it's exactly what I was looking for. (So it wasn't so difficult, I guess!).

I cant't wait to try it in my game. I hope in a few days you can see the results.

Thank you again for your answers!

 
2D forever!

Retired Kliker Lazarus

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23rd May, 2005 at 16:41:09 -

That's a great engine you have there, Abu.

It's a tad bit slow, though.

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Coelophysis



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24th May, 2005 at 06:40:25 -

One thing missing in this engine... what about slopes detection?
I've just submitted a preview of my game. It's called Firewhip. If anyone want to help me with the engine and the enemies AI, just contact me! Thanks.

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2D forever!

Nuutti



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24th May, 2005 at 13:32:17 -

Abu is great he can do everything!

 
P.S. sorry for my mangled english.

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24th May, 2005 at 14:09:58 -

I wouldn't do her either.

 
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