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Coelophysis



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20th May, 2005 at 04:50:23 -

I'm looking for a custom-made platform engine wich distinguishes between obstacles and platforms, as built-in MMF engine does. Does such thing exist? In all custom-made engines I tried I have to use active objects for pass-through platforms. It means a lot of active objects in my game, and too much slowdown.
Can anyone help me please?

 
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The Chris Street

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20th May, 2005 at 07:52:47 -

I don't think what you're asking is possible.

 
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David Newton (DavidN)

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20th May, 2005 at 08:08:21 -

There is a way to do it, but it involves doing most of the work yourself - it was something that DistantJ called "Paralysed Platform" movement, I think. You give an object the Platform movement but don't actually allow it to move itself - instead, all movement should be performed by another object such as the Movement Object. In this way, it will be able to distinguish between platforms and obstacles.

Bear in mind I haven't verified if this works.

 
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a1018



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22nd May, 2005 at 08:50:39 -

for fasting
1-at start of level add all of them as backdrops(no effect collide)
2-and make them invisible.

Image Edited by the Author.

 


The Chris Street

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22nd May, 2005 at 11:52:58 -

He said he didn't want loads of active objects.

 
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a1018



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22nd May, 2005 at 15:39:55 -

I will make that engine.I will make a fastworking engine with pass-through platforms.

 


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22nd May, 2005 at 15:55:04 -

Ooh, Text Blitter engine!

You use a data object (like an array) to store the level data, and a few text blitters to display it all. The difference between platform and obstacle becomes a number in a data file somewhere, and you can display all the level with only five or six objects!

 
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a1018



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22nd May, 2005 at 16:47:52 -

finished...
Look example : http://www.geocities.com/abuproplus/platformengine.zip

 


Coelophysis



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23rd May, 2005 at 06:42:05 -

Thank you very much! Abu's engine works well, and I think it's exactly what I was looking for. (So it wasn't so difficult, I guess!).

I cant't wait to try it in my game. I hope in a few days you can see the results.

Thank you again for your answers!

 
2D forever!

Retired Kliker Lazarus

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23rd May, 2005 at 16:41:09 -

That's a great engine you have there, Abu.

It's a tad bit slow, though.

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Coelophysis



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24th May, 2005 at 06:40:25 -

One thing missing in this engine... what about slopes detection?
I've just submitted a preview of my game. It's called Firewhip. If anyone want to help me with the engine and the enemies AI, just contact me! Thanks.

Image Edited by the Author.

 
2D forever!

Nuutti



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24th May, 2005 at 13:32:17 -

Abu is great he can do everything!

 
P.S. sorry for my mangled english.

Radix

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24th May, 2005 at 14:09:58 -

I wouldn't do her either.

 
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