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Giant Cow



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  24/05/2005
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24th May, 2005 at 17:21:16 -

I sort of want to make a game like fire emblem or advance wars, but haven't found any tutorials on it yet. I'm a beginner but can anyone tell me which kind of programing stuff I should focus on in TGF to get the type of game going?

 
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Radix

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24th May, 2005 at 17:27:15 -

It's fairly complicated. I'd suggest looking into the Advanced Game Board Object and/or the Grid Object for the tile movement, and generally learning how to make MMF do things it doesn't want to. I'd say it's way to hard a project for a beginner, so be warned.
You're bound to learn something though.

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Brian Haase (FSP)



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  22/01/2005
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24th May, 2005 at 17:45:24 -

Way hard for a beginner in MMF. Probably next to impossible for a beginner in TGF. Although, if your really up to the challenge.. i'd recommend looking into the Level Editor tutorials for TGF, to start with. It'll simplify a lot later if you can load levels from disk like that. It's actually easier than hand building each map. Cursors and Object selection like in Advance Wars would probably be a cinch after that.

I've been wanting to work on an Advance Wars style game myself for a while - if I get around to it, i'll try to whip up an engine for others to use too.

 
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Klikmaster

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  08/07/2002
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24th May, 2005 at 18:06:15 -

I made an advance wars engine. You can move a unit, and objects get in the way, its really cool

 
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Giant Cow



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24th May, 2005 at 18:17:48 -

"I made an advance wars engine. You can move a unit, and objects get in the way, its really cool"

And where can I get that?

 
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Tristan Clark



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  28/07/2003
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25th May, 2005 at 01:34:21 -

I'm making one, but I've had about a decade's worth of experience in these programs. I'd say you'd have a much easier time making this thing in MMF.

Right now, my engine has movement (using point and click rts styles), collision avoiding, bad guy AI, and stats. I'm just implementing attacking right now. If you want, you can search for my old abandoned Shining Force fangame. It should still be here on TDC, hopefully - it's called Shining Valour.

The last couple of years have been spent making these sorts game engines, so if you have questions, hopefully I can help you out. Be warned though - this type of game is ridiculously time consuming, and you'll come up against heaps of bugs.

 
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Zi-Xiao



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  29/07/2002
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  537

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25th May, 2005 at 09:58:38 -

"I made an advance wars engine. You can move a unit, and objects get in the way, its really cool"

Well, thats only a very small portion of advance wars. Theres also stats and AI. Both of which are much harder to do than movement.

In terms of difficulty, something like advaned wars is probably rated above an RPG, something many beginners fantaise about. Anyways, I say drop the idea and work on a pong game or platformer depending on how much of a beginner you are. Though it may not look like it, both pong and a platformer both have their own challenges and to get either one right is a challenge even for klik veterans.

 
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