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31st May, 2005 at 19:59:24 -

I don't really have any technical problems with this, I just want to ask you guys something and it'd be nice if I could get some backed-up feedback on either of the options.

I'm making an RPG (www.continent-one.com or www.natomic.com), and it'll have a night/day system. There are really two choices I can take, which are the following:
1) The Day/Night system will be synchronized with the system's date (your computer time). Assuming that you won't change the clock of your PC to a time you desire (there will be no benefit from doing this), the night in-game will fall at the same time as it falls in real life. This will only make it a little bit more involving, but there will be no great benefit rather than having a day cycle.
2) The Day/Night system will be in-game based, meaning that you will have an in-game clock that will determine what time it is. This could be better because there are players that only have free time on the evenings (and don't want to play the entire game in a dark-orange tint). There would be more day/night events with this, such as places or areas that become avaliable at day/night-time only.

Please tell me your opinion regarding either (or both) of the options... thanks.

PS. I could've written more, but I'm in a hurry. Thanks.

There are more impli

 

Brian Haase (FSP)



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31st May, 2005 at 20:04:45 -

Personally, I like the game-clock based one. It's going to be next to pointless if you sync it to the clock... It might be amusing for a bit, but it'll just be bland later.

Anyway, that way you get to have the cool time-based events.

 
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31st May, 2005 at 20:46:52 -

In-game clock for teh win.

 
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31st May, 2005 at 21:37:02 -

definitly the in game clock. it would allow much greater possibilities. syncing with the system clock would ruin the game, it would be a novelty and most people, like you said would only see night or day in one sitting. go with the game clock, you can then use the day/night system as a really interesting aspect of the game.

 
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Klikmaster

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31st May, 2005 at 22:55:03 -

In-game clock

 
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-Vinny-



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1st June, 2005 at 00:11:04 -

i say use an in-game clock, then you can add more variety to the enemies, such as enemies that come out only during the night, and enemies that come out only during the day, where the player can experience fighting both night and daytime enemies, rather than spending time in the same time of the day everytime you play, plus i think it would screw up a little if you integrated the clock to read from the system, not screw up but i think something undesired would happen, just my guess

 
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1st June, 2005 at 01:36:02 -

Ingame clock, only because I know what its like to have a synchronized clock & having to play FlanVille1 in the orange tint all the time.

ArcaneTale, if I can manage to, will have its own time that runs on the server. Everyone will be synchronized to the time on the server, but the day/night cycle in ArcaneTale will only be about 1-2 hours, not 24. So day/night will toggle relitively quickly & people wont be stuck in day or night, because of time restictions to the game because of work or just computer restrictions.

 
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