The Daily Click ::. Forums ::. Klik Coding Help ::. DirectSound Object
 

Post Reply  Post Oekaki 
 

Posted By Message

»xerus



Registered
  28/06/2002
Points
  675

You've Been Circy'd!Game of the Week Winner
14th June, 2005 at 12:55:09 -

I was getting sick of samples being interrupted by other samples and other crazy stuff going on in my game, so I decided to go with the DirectSound Object. It was working great sound wise, but its lagging my game like crazy. In areas where I would get 50 frames per second constantly, it was dropping down to 30

Is this a common problem for the directsound object, or was I not doing something right?
For each sound I would load the file, then play it in a channel. I didnt think there was anymore to do than that... =/

 
n/a

Rox Flame

Creative Talentician

Registered
  06/10/2004
Points
  383
14th June, 2005 at 14:29:24 -

If samples interrupting each other is the only problem then you can easily fix that by ticking the 'multi samples' box in the game setup. then you won't need direct sound object, it will simply play more than 1 sound at once.

 
Current project:
Dynabrick (%70)

»xerus



Registered
  28/06/2002
Points
  675

You've Been Circy'd!Game of the Week Winner
14th June, 2005 at 14:35:38 -

Using Multi-Samples doesnt always work. Sounds still get interrupted, or dont play at all.

 
n/a

Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
14th June, 2005 at 19:54:27 -

Multi Samples can only play 8 sounds at once with the MMF engine. Directsound supports 128 sounds at once, and you can select some to be uninterruptable.

You need to enable "Auto reverb" in the setup box, otherwise the object memory leaks or something. I never figured out what the exact problem was and never managed to fix it... I ought to finish that damned Directsound 2 soon...

 
- Tigerworks

»xerus



Registered
  28/06/2002
Points
  675

You've Been Circy'd!Game of the Week Winner
14th June, 2005 at 21:25:30 -

I was hoping for a reply from you =D

If I enable reverb, it sounds way to weird. Can I turn it off in the event editor at start of frame or something?

 
n/a

Tigerworks

Klik Legend

Registered
  15/01/2002
Points
  3882
16th June, 2005 at 12:28:34 -

Yeah Directsound 1 kind of sucks. I havent finished Directsound 2 yet but you can test it if you want, whats your email address?

 
- Tigerworks
   

Post Reply



 



Advertisement

Worth A Click