i think it can but i'm not sure it should have to... there's got to be a easier way or then you will spend the meaningless rest of your life coding a stupid...game...
PS i once wrote a 1000 event game and it didn't lag at all
Edited by the Author.
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
21st June, 2005 at 05:28:29 -
If you have that many conditions executing at the same time, then you probabley aren't coding very efficiently.
Well, I'm at like 1050 or something. Its taken me a couple weeks to get this far, I just finished the main character and one of his 10 teamates. He ended up with 16 fighting styles all with combos and special moves, however the teamates wont have nearly that much. After adding stats like STR INT etc and working them all out I noticed the conditions were getting pretty high.I figure it will end up around 2000 if not more.
Also, I'm not really sure how efficently I code. What I learned I have learned on my own, I may not be utilizing groups all that well.
Sounds like there might be a way to make it more efficient. Maybe you could try getting one event to handle a bunch of things at once instead of very detailed conditions?
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