Here's something I was experimenting with during a fire-phase I had a few weeks ago. It's 3D Studio MAX, obviously. I was experimenting with lava, trying to make the chunks of rock and stuff blend into the lava.
Here's also an explosion I tried to make, also in 3D Studio MAX using no plugins, using only noise maps and an animated mesh. I never really finished this cos I couldn't get it to look how I wanted and it was a bitch to change. I might take it back up at some point, cos I think I was going in the right direction. http://www.asparagustrevor.nildram.co.uk/Explosion_large.avi
Looks really good in my oppinion. I've been using 3D Studio Max 7 after I dropped Anim8or a few months ago, might take me a bit of time before I make something like that, but I'm trying.
How did you make the waterfalls of lava? Did you do them manually, because they look awesome.
It's hard to capture the inconsistencies in density in flowing lava as behaves much differently from water.
I didn't think the lava in LOTR was too bad, definitely not as good as SW3 though. But making a still picture of lava is far easier than trying to create animated, flowing lava.
Stuckboy
JC Denton: "I know your UNATCO killphrase: Laputan Machine."
Gunther Hermann: "I - am - not - a - machi --"
JC Denton: "Sticks and stones..."
Yeah Ben, the lava-falls were done with an opacity map, showing lava through the rock.
I did try to animate a rock falling into the lava, looked kinda cool but nowhere near realistic. I have another animated version of the lava rippling a bit which looks okay.