Hey, I'll get to the point, im thinking of making a strategy-rpg game similar to the one in Final Fantasy 7 at Fort Condor(for those of you who know what Im talking about, lol), and I'm just...so completely lost. I dont know how to make it so that each unit can upgrade and level up and have their own little stats, lol, im sorry to say this, but please help me out.
Heyya, what you sayya?
Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
Points 5686
23rd June, 2005 at 05:49:18 -
Administrative Message: Topic Moved
I think you need to learn about alterable values. They are counters which each object has 'internally'. They are independant of other objects. Here is a short example of how you would use them:
Click on active1 >>> add 5 to alterable value A of active1
Alterable value A of Active1 is greater that 15 >>> Destroy
They are just like normal counters and are commonly used to store things such as Health , weapon powers, experience etc.
Lol, i LOVE YOU. I've been trying to use these values for such a long time, and not knowing how to properly use them (i always thought it was like "active object 1 value A=0, then destroy.", NOT >15 or something like that). Thanks man.