im working on a ninjaturtles style beatemup with 8 directional movement. its coded so the player controls the shadow, and the character is always centered over the shadow, but extends vertically above it, obviously.
there are 2 players and many baddies, so how do i control overlap, making sure that when a character is lower on the screen, he is not behind a character thats higher than him on the screen..
in other words.. im assuming theres a dynamic way to use the bring to front function in a beatemup so everything looks right, and one guys feet rent in front of another guyes head..