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Greasy



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  15/02/2005
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14th July, 2005 at 19:30:45 -

Yeah

 
n/a

JP



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14th July, 2005 at 20:08:42 -

andy, that doesn't do what I want, for example if you drop a ball down a slope, i want it to roll bounce a bit at first, getting less height each time, to where it just rolls. then at the bottom the ground goes up again, the ball will roll up as far as it's momentum will take it, then roll back down.

 
Steve Zissou: Anne-Marie, do all the interns get Glocks?

Anne-Marie: No, they have to share one.

hop



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14th July, 2005 at 21:37:50 -

I actually made an engine that did something like this, it's open source too(MMF).

http://www.create-games.com/download.asp?id=5316

It's kinda buggy and terribly commented, but it supports bouncing off walls and platforms for multible objects. Maybe it can give you some ideas to make an engine of your own like it.

 
Working On:
Psydude
Castle Wars(working title)

XBLGT: sunstrike9

Assault Andy

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I make other people create vaporware

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Game of the Week WinnerVIP Member360 OwnerGOTM JUNE - 2009 - WINNER!GOTM FEB - 2010 - WINNER!	I donated an open source project
15th July, 2005 at 07:37:22 -

My example was just a base that I thought you might be able to expand on

 
Creator of Faerie Solitaire:
http://www.create-games.com/download.asp?id=7792
Also creator of ZDay20 and Dungeon Dash.
http://www.Jigxor.com
http://twitter.com/JigxorAndy

JP



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15th July, 2005 at 12:43:15 -

I had already gotten that far then couldnt figure out what the hell to do.

 
Steve Zissou: Anne-Marie, do all the interns get Glocks?

Anne-Marie: No, they have to share one.

Liquixcat

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Lazy Coder

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  08/12/2002
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VIP MemberLikes TDCKitty
16th July, 2005 at 18:33:07 -

It's apparently only useable to the developer, as noone anywhere knows how it works.

 
thinking is like pong, it's easy, but you miss sometimes.
   

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