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Message
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gamerdudetom
Registered 10/07/2005
Points 18
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15th July, 2005 at 23:42:40 -
Okay, I don't know if I have the right software or am not using the exsisting software right, here is my problem:
I want to do some minor animations to make something small and at least interesting (besides Truth) I have The Games Factory, and that's about it for animations. I see that TGF has an animation editor, but that really doesn't work well. What do I need to get started?
Dog Games:
http://dginteractive.tripod.com
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Sashman15
Registered 14/11/2004
Points 93
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15th July, 2005 at 23:48:05 -
Animations? Be more specific, are you trying to make like a cut-scene, a movie or like a sprite?
Heyya, what you sayya?
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gamerdudetom
Registered 10/07/2005
Points 18
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15th July, 2005 at 23:49:28 -
A sprite action character, thing.
Dog Games:
http://dginteractive.tripod.com
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Radix hot for teacher
Registered 01/10/2003
Points 3139
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16th July, 2005 at 02:04:07 -
For simple animations I use the built-in editor, for more complex sprites and 3D figures I might draw it in PSP and copy it frame-by-frame or render and import an animated GIF. It really depends what you're trying to do.
n/a
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David Newton (DavidN) Invisible
Registered 27/10/2002
Points 8322
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16th July, 2005 at 05:19:45 -
I've always just used the internal Click editors for my animations (though I still find the MMF one rather buggy). In the Help file for TGF it's actually recommended that you don't use them. Pretty much any external graphics package should work if you want to use one.
http://www.davidn.co.nr - Games, music, living in America
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hop
Registered 16/03/2005
Points 916
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17th July, 2005 at 00:13:00 -
I use mostly the Click animation editors, but for gifs and complex/special effect animations I use Graphics Gale, a great program.
Working On:
Psydude
Castle Wars(working title)
XBLGT: sunstrike9
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DeadmanDines Best Article Writer
Registered 27/04/2006
Points 4758
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18th July, 2005 at 04:50:26 -
Graphics Gale is pretty good, even though the user interface at first seems a bit primitive.
The method you use really depends on the method of animation you use.
For example, when my animations need splines or vectors (cutscenes or complex movements) I might either use a 3d program with cel rendering, or something like Flash.
If I'm doing a sprite, but he has several moving parts (eyebrows, arms, legs, muscles, shoulders, facial features, etc) then I may use Paint Shop Pro or Gale so I can have the parts on different layers. This lets you move them separately.
If it's just a bog-standard sprite though, Gale or MSPaint without any layers is fine. I make more complex adjustments in Paint or Gale, and minor adjustments in the editors themselves.
It's all what comes comfortably to you. Try different methods and see what's most comfortable.
191 / 9999 * 7 + 191 * 7
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Sashman15
Registered 14/11/2004
Points 93
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19th July, 2005 at 01:07:28 -
I use the built-in one, its not the best, lol, but it works. You just have to play with it and use it alot and get used to it, then it'll seem more user-friendly.
Heyya, what you sayya?
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gamerdudetom
Registered 10/07/2005
Points 18
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21st July, 2005 at 00:09:42 -
Sometimes to uses the transparent color and it appears with the image, which sucked, until I realized it was a glitch (it is, isn't it)?
Yea, it is good.
Dog Games:
http://dginteractive.tripod.com
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