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Message
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Joshua M.
Registered 01/06/2004
Points 1999
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9th August, 2005 at 08:09:54 -
I'm making a game, and it uses particles and such (not extension particles, actives, I want more control, you know?).
The game crashes because of one event:
on loop 'particle' | create 'particle' at -7,-7 (I set the real positions later)
if I remove this event, it doesn't crash anymore (but there are no particles then, of course).
does anybody know what causes this?
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DeadmanDines Best Article Writer
Registered 27/04/2006
Points 4758
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9th August, 2005 at 08:19:05 -
MMF, right?
How many times have you told it to loop? It may be just filling up the memory with actives until it crashes?
191 / 9999 * 7 + 191 * 7
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Joshua M.
Registered 01/06/2004
Points 1999
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9th August, 2005 at 08:34:24 -
Yup, MMF.
It doesn't even loop at the start. The loop is triggered when the bullet hits a wall.
When it hits the wall, the loop runs a 100 times.
I was thinking the same thing, but then I wonder, to make that happen, the loop has to be triggered at all times, but the loop is only triggered once when it hits something.
But as I said, as far as I know, the bullet doesn't collide with anything yet.
I destroyed all the bullets at the start.
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