Hey... do ay of you guys remember that old adventure game Hugo? (Hugo's Horrific adventures) Im wondering if anybody would know how I could make a similar engine in TGF. You know, like typing in a command, and the game responding... something like that.
Hugo the troll is a different hugo. (it used to be shown on tv, kids would call in and play on their phones)
This Hugo is a different one. It's about a guy who has to find his babysitting girlfriend in some haunted house. It was a bit like the early Sierra games, wasn't it?
Edited by the Author.
- Ok, you must admit that was the most creative cussing this site have ever seen -
It was a bit like Sierra's EGA adventures, yes. The original Hugo used to scare me immensely, especially the bit with the dog. The second one relied too much on little puzzles where you had to avoid things, and stepping a pixel or so out of line would lose you the game (the bridge being a chief offender because bumping in to the side of it would make you drop your book of matches, and you didn't find out that this made the game unwinnable until hours later). The third game is by far the easiest of them.
As fondly as I remember them being, one thing I certainly don't miss from DOS adventures is the acceptability of sudden and unhinted deaths.
Does anybody know how i can make it so that when you type a certain thing in, (for example: pick up pencil) that the computer will recognise it and result in an action of some sort or display a message? Thats what i need to figure out.
Basically it finds keywords and can use them in events. I think it'd be easier for you to find existing tutorials on it, then to have me explain it to you. It's simple to learn.
thinking is like pong, it's easy, but you miss sometimes.
I learned how to use it in about 10 minutes, so just tinker with it. It's seriously very easy to use. find it on some extension website, like the click abyss or clickteam.
thinking is like pong, it's easy, but you miss sometimes.