my enemies use the normal ball movement and can walk left and right. they will turn the other way when they touch a detector that lets them either go to the left or right.
NOW i want them to fall down if they walk over a platform. that sounds simple, right?
so i said negate if group enemy is overlapping a backdrop set Y of group enemy + 3
so it should do Y +3 the whole time until the enemy is on the ground again.
for some reason nothing will happen-the enemy won't fall at all but he will ignore the detectors and keep on moving in one direction. why?
i only have ONE single line of code which is the negate overlapping a backdrop Y of group enemy +3 one.