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Windybeard Games



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You've Been Circy'd!VIP MemberCandy Cane
5th September, 2005 at 09:18:17 -

Just a quick question,
Im using a 64x64 tiled movement system on a res of 640x480
Will it mess up the collision if i use some terrain tiles that are 32x32 ie rocks and stuff.

Im thinking it will cause of the way the charcter moves, can anyone tell me a way round or anything that might help?

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X_Sheep

I had a custom rating before it was cool

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VIP MemberPicture Me This -Round 23- Winner!Dos Rules!
5th September, 2005 at 10:26:16 -

Try to make the detector objects 64x64 as well.

 
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Bo Fu



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5th September, 2005 at 20:29:12 -

Yes, X_Sheep is right. If you make the detector objects 64x64 on all four sides, then you shouldn't have a problem even if the collision objects are 1x1.

 
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Windybeard Games



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You've Been Circy'd!VIP MemberCandy Cane
5th September, 2005 at 20:46:16 -

Thx, i tried using 64x64 on top and 32x32 on left and right near feet so that the character can move past objects on the left and right if its above his feet

 
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