Just a quick question,
Im using a 64x64 tiled movement system on a res of 640x480
Will it mess up the collision if i use some terrain tiles that are 32x32 ie rocks and stuff.
Im thinking it will cause of the way the charcter moves, can anyone tell me a way round or anything that might help?
Yes, X_Sheep is right. If you make the detector objects 64x64 on all four sides, then you shouldn't have a problem even if the collision objects are 1x1.
If wishes were fishes then we'd all smell like ladies' underwear.
Thx, i tried using 64x64 on top and 32x32 on left and right near feet so that the character can move past objects on the left and right if its above his feet