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MasterM



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5th September, 2005 at 22:07:24 -

Okay I have got this game and it’s current frame wide is 2200 X 480 and I would love to make it 3200X480 but MMF always switches it back to is 2200 X 480. I cant even do 2800. Is there a limit in MMF or what’s up with that?

 
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Radix

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5th September, 2005 at 22:16:06 -

Possibly, I've never experienced that but it's not unlikely. Try the window control object perhaps?

 
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Dustin Gunn

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5th September, 2005 at 22:55:57 -

2200 is tiny, that's definitely not the limit. I think the limit is like 20,000

 
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Radix

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6th September, 2005 at 02:50:06 -

I misread that. Thought you meant window size.

 
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Assault Andy

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6th September, 2005 at 05:39:20 -

I have never encountered that either. When does it change back, and where are you trying to change it from?

 
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MasterM



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6th September, 2005 at 08:25:30 -

I fixed it though and it MUST be a bug in MMF.
When I change the FRAME size under the STORYBOARD EDITOR it will always jump back to 2200 once I run the application-no success BUT if I change it under the Frame Properties it works well. I don't have a clue why but actually it should be possible to change it both ways. Either the Storyboard Editor OR the Frame Properties. In my case the Storyboard Editor won't work at all. odd


 
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David Newton (DavidN)

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6th September, 2005 at 10:46:23 -

That's odd... I never had any problems with it, and Crystal Towers used some very large frames indeed. Which version of MMF is it?

 
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AndyUK

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6th September, 2005 at 20:30:44 -

Strange, I always use the storyboard editor to change the frame size.

 
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7th September, 2005 at 03:04:33 -

Are you using the latest build of MMF - 113?

 
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Tiles

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7th September, 2005 at 06:05:51 -

Err ... 113 ? Sounds like a typoe. It´s Build 119.

I would suggest to reinstall MMF.

 
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7th September, 2005 at 07:37:49 -

I don't know if this is related, but I'm working on a game at the moment and Background System Objects stop appearing when the height of the frame is any larger than 16356. A pixel larger and they are still there (at least I can retrieve their Y value, and it's where it's supposed to be), but they're invisible.

 
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