The Daily Click ::. Forums ::. Klik Coding Help ::. Run time debugger?
 

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Ben Schlessman



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  05/09/2005
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  11
6th September, 2005 at 22:44:24 -

So I'm somewhat new to MMF, but already I'm wishing that there was a run time debugger that would allow you to see all the global and alterable values, timers, etc while the game is playing. Is there anything like this? It would greatly speed up my debugging.

 
Durka durka

Noyb



Registered
  31/05/2004
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  1117

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7th September, 2005 at 00:04:22 -

You could just display the values in a set of visible counters onscreen. Don't forget to untick the follow the screen property, and put them in the upper-left corner of the screen.

 
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames

Ben Schlessman



Registered
  05/09/2005
Points
  11
7th September, 2005 at 00:32:50 -

Sounds good. Thanks for the tip.

 
Durka durka

Mr Icekirby



Registered
  18/12/2003
Points
  846
7th September, 2005 at 20:54:15 -

you could print them in the console window object

 
Mr Icekirby says so!
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