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hishnak



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5th December, 2005 at 17:22:16 -

Well I just got MMF and I thought some parallax would go nice on the winning final touches of my game.
Here's the problem, whenever the character starts scrolling the background box pops in front of all the back ground objects but when your stationary it pops to the back. How do I fix this?

I have the fill and border color set to none and the image set to pattern. I really would appriciate some help.

 
I'm feeling a bit wella

AndyUK

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5th December, 2005 at 21:15:18 -

Sorry don't have MMF. Maybe you need to keep it at the back via the events editor?

but couldn't help readin you write "final touches". Does that mean you're nearly finished!!! crikey.

 
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axel

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6th December, 2005 at 06:01:13 -

It usually gets messed up if you have a quick backdrop behind it

bleh.

 
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hishnak



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7th December, 2005 at 12:17:18 -

Well I got that fixed(updated mmf) But the paralax is all jerky. When my character hits the ground it jolts a little. How can I make it smoother? Is it a problem with my CPM?

 
I'm feeling a bit wella

hishnak



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7th December, 2005 at 14:21:21 -

Great! Thanks a lot.

 
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Peblo

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8th December, 2005 at 03:05:37 -

Don't you use TGF anyways?

 
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en kerro



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19th December, 2005 at 15:26:16 -

Hooray TGF!!!! (MMF is too expensive for me)

 
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David Newton (DavidN)

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19th December, 2005 at 16:35:18 -

It's odd, because the background system objects always worked fine in the trial for me.

 
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axel

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19th December, 2005 at 16:52:06 -

Hmm, I've got some problems with parallax backgrounds too. The BSB pastes to the background all the time. I have MMF 1.5 build 119 and I'm sure I haven't got any quick backdrops behind it, and I've also tried rearranging the events, no use. Me cries.

 
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Radix

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19th December, 2005 at 17:03:01 -

Yeah, BSB pastes itself if it moves away from somewhere that hasn't got a BSB or something similar over it. Try making a background box that's transparent, but covers the entire playfield and doesn't move.

 
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axel

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19th December, 2005 at 19:13:03 -

Alright, I'll try that.

 
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