The Daily Click ::. Forums ::. Klik Coding Help ::. Active object Help On TGF (pro) version
 

Post Reply  Post Oekaki 
 

Posted By Message

Manji-Ichi



Registered
  04/01/2006
Points
  98
8th January, 2006 at 11:46:36 -

I need help with Changeing the active object It's little hard at times When I made my character I have drew His movement and drew His punching
file to. It's just that The movement active wont change To the Punching
active and then come back to It's first object active.

I need help On that. anybody?

Image Edited by the Author.

 
100% Grade A Noobie
/) /)
(^___^)/) KON'NICHI'WA!!!!

Crystal Clear (H.E.S)

Possibly Insane

Registered
  06/10/2002
Points
  2548
8th January, 2006 at 12:45:01 -

Hmm i think i get what you mean.
So you mean the player throws a punch, but wont return to his normal animation?(stopped)
Well pretty much go into the animation/picture editor, And make sure "Loop" is unchecked, this will automatically return it to its original animation.

I'm not sure if thats what you mean, but try it and see.

My advice for you though is for you to just fiddle around with everything in TGF, you will learn so much more and everything will come naturally to you. start out trying to create a simple space shooter, just for testing and learning.

 
HES homepage:
http://www.distinctiv-efair.com/heretic/studios
Crystal Clear Productions: http://www.distinctiv-efair.com/heretic/crystalclear

axel

Crazy?

Registered
  05/02/2005
Points
  4766

Game of the Week WinnerYou've Been Circy'd!
8th January, 2006 at 13:45:05 -

Equal to Derek Yu you said? Pfft <_<

Make sure it doesn't loop, if that doesn't work, do this:

*(Active) Animation "punch" is over
-Set animation to "stopped"

 
n/a

Manji-Ichi



Registered
  04/01/2006
Points
  98
17th June, 2006 at 01:14:12 -

lol

 
100% Grade A Noobie
/) /)
(^___^)/) KON'NICHI'WA!!!!
   

Post Reply



 



Advertisement

Worth A Click