Posted By
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Message
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Del Duio Born in a Bowling Alley
Registered 29/07/2005
Points 1078
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31st January, 2006 at 00:50:33 -
Okay, so I'm finally trying to make my own custom platform movement for an object, and I'll agree with the general consensus so far that it has the potential to be very flexible and great, but I have a question about the detectors that go around it. Right now I have 4 separate detectors, 3 pixels in width, that are always set to hover above the head, at the feet, and the left and right sides. Well, is there an easy way to code for the "head" detector for when the guy is crouched down? Obviously, if a bullet or whatever were to fly towards the player and he ducked it might still hit the invisible top detector and register a hit, even though he's crouching down and should avoid the bullet.
Is it as easy as "if collision between guy and bullet / and guy is not ducking = register a hit"?
How do those who have done custom movements before deal with this and similar problems?
Thank you!
P.S: I really like the platform movement used in Lyle in Cube Sector. How tough would it be to try and make your own movement similar to that game, only using a sprite of about the same width and 2x as tall? If the sprite's dimensions aren't square-like is it much harder to code?
--
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"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"
DXF Games, coming next: Hasslevania 2- This Space for Rent!
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Knudde (Shab) Administrator
Crazy?
Registered 31/01/2003
Points 5125
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31st January, 2006 at 18:53:22 -
Use another detector specifically for handling bullet hits. Just give it two animations, one for when dude's standing (Big Oval or something) and one for crouching (small oval)
Craps, I'm an old man!
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