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sylzayz



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20th February, 2006 at 11:40:11 -

all i want to do is put a .wav that loops troughout my whole game..but it stops completely when there more than one sample playing at once in the application....i tried the ( do not stop sample when application looses focus) thing but it doesnt work. i tried to use an extention to play the sample , but the music restarts at everyframe...

- make that .wav doesnt stop when theres many samples playing at once (i need a .wav - not mp3)
- make that the music doesnt restart at every frame.

is there a tutorial somewhere about that? or could anyone help me?




 
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Joe.H

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20th February, 2006 at 11:49:27 -

there should be a few tickboxes somewhere in the application options, try searching around for them

 
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sylzayz



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20th February, 2006 at 12:27:44 -

whats a tickbox ?

 
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DaVince

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20th February, 2006 at 12:32:29 -

A little square you can click so a V or an X will appear/disappear in it.

Turn on Multiple Samples in the game options to allow multiple samples to be played at once.

 
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sylzayz



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20th February, 2006 at 12:37:55 -

i did put the multisample on , but it doesnt change anything ! the sample stops immediately when theres more than 5 samples playing at once, and if you look closely in my post , i wrote that i did the do not stop samples thing. but doesnt change a thing.

Image Edited by the Author.

 
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DaVince

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20th February, 2006 at 13:48:33 -

Play the file using a music play extension, like DMC2 or DirectSound 2.

 
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sylzayz



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20th February, 2006 at 16:12:56 -

can someone send me the extention directsound or directsound 2....plz ! in my e-mail

d4rkod@hotmail.com


or a link to download the file....the link is broken on clickteam...

 
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sylzayz



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20th February, 2006 at 18:22:31 -

so...is there a way to make an application run a .wav music without it being cut by other sounds, and make it so that it doesnt restart at every frame?



 
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sylzayz



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21st February, 2006 at 19:06:39 -

i juts found how to do it...theres a square box u can click on , named (uninterruptable) ...and when u chek that....


well the sound is not interruptable !

 
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