all i want to do is put a .wav that loops troughout my whole game..but it stops completely when there more than one sample playing at once in the application....i tried the ( do not stop sample when application looses focus) thing but it doesnt work. i tried to use an extention to play the sample , but the music restarts at everyframe...
- make that .wav doesnt stop when theres many samples playing at once (i need a .wav - not mp3)
- make that the music doesnt restart at every frame.
is there a tutorial somewhere about that? or could anyone help me?
i did put the multisample on , but it doesnt change anything ! the sample stops immediately when theres more than 5 samples playing at once, and if you look closely in my post , i wrote that i did the do not stop samples thing. but doesnt change a thing.
Edited by the Author.
Outerminds creative Studios
DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
20th February, 2006 at 13:48:33 -
Play the file using a music play extension, like DMC2 or DirectSound 2.
so...is there a way to make an application run a .wav music without it being cut by other sounds, and make it so that it doesnt restart at every frame?