well the reason i ask is because im using dmc2 object and even though i have it stop and close stream at the end of game, when you alt + f4 the game it screws with you computer and wont let you open anything tgf. so you have to go into ctrl + alt + del and close any tgf applications running. so i either have to figure out why dmc2 is doing this (i dont think it should be, never has to me before)or get rid of the alt + f4 command.
Does the End of Application thing really work for anything? I never noticed I've used it a few times and got positive results, but I always thought it was just a fluke. On a partly related subject, would this be the solution to MMF crashing when it exits if you have allotted of objects in the screen? Would it be possible to destroy all objects at the end of the frame or at the end of the application, and avoid this problem all together?
Best thing to do is add a line of coding to every frame - user presses ALT+F4 = terminate bass then end application. you can't add that to global as DMC2 is one of those extensions that refuses to work in the global events list. Along with qualifiers. *sobs*
i see. cause i know that the display object only needs to be on one frame with create, resolution change, and destroy events and it closes out perfectly fine. and yes phizzy i have it terminate bass as well so i doubt thats the problem.
I always use the fades, only because when you have a game that’s above 640x480, MMF just cant handle the large sprite to fade in & out at a smooth framerate. The built in fades are nice and smooth. MMF2 will give everyone a reason to make custom translations though, because the whole framerate issue shouldn’t be there anymore.