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Arneckian



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14th March, 2006 at 07:47:36 -

Is there anyway to use the progress bar or a counter to see the progress of a loading game like on a playstation game or something?

 
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DaVince

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15th March, 2006 at 08:12:08 -

First, set counter minimum to 0 and counter maximum to a good value, like 100. Then insert the following events:

Always - Add 1 to counter
If counter is a certain number - Load something specific, show a message, notify that the game is loaded, whatever.

 
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Arneckian



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15th March, 2006 at 09:28:21 -

Thanks DaVince. Im a retard. Why diddnt I think of that?

 
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15th March, 2006 at 11:46:53 -

Because that does not show a loading screen, it merely shows a counter being added to until it reaches 100, and then loading something. In turn this makes the counter completely pointless and it only frustrates the person playing your game. MMF rarely needs to load things, hence it does not need loading screens.

 
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15th March, 2006 at 11:58:19 -

I set the text 'loading' to appear a split second before I change frames on the odd occasion that one might have a long loading time, but that's really all you can do.

 
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15th March, 2006 at 21:29:13 -

Rarely do any 2D games on a computer, require much loading at all, but what little loading it does require, can be summed up in a frame that says Loading and then INSTANTLY jumps to the frame that needs loading. As MMF travels to that frame, the loading frame will be stuck on the screen until the next frame is loaded. This is a great way to signal to people that the game is loading, and its not locking up, just incase for some odd reason your game has something like maybe a 5 minute wav at the start of the frame, or 20 stacked images that are 1024x768. Other then that, loading usually takes less then a second anyway. No real need to have a loading bar, and don’t try to make a fake one. They just get on peoples nerves. 9x out of 10 if anyone sea’s one of those and has a brain, they will exit instantly.

 
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