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Heart Break Kid



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23rd March, 2006 at 09:36:09 -

Ok i used a lot of active objects for my game. Entire codes depends on those now so they cant go from there. So i need a lot more objects for the game and tgf have reached its objects limit. What should i do now?.. Any patch or extensions for that?


 
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Joe.H

Evil Faker

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23rd March, 2006 at 09:51:18 -

upgrade to mmf

 
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steve



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23rd March, 2006 at 11:56:56 -

TGF has alot of limits. Back in the day I used to hit them regulary. You need MMF (apparantly MMF2 is coming very soon.. maybe wait for that?)

 
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axel

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23rd March, 2006 at 13:46:17 -

TGF2's object limit is 20 000.

 
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DaVince

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23rd March, 2006 at 14:57:07 -

If you want to keep using TGF for the game, try to make a workaround for it, for example, destroying any obsolete objects, or trying to cut down on detectors.

Image Edited by the Author.

 
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Heart Break Kid



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23rd March, 2006 at 15:58:12 -

MMF is kinda uncomfortable to use .. TGF is more clean !!

 
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AndyUK

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23rd March, 2006 at 16:01:41 -

you have to be clever with the number of active objects you use.

It's entirely possible to have multi layered parralax scrolling levels made completely out of active objects in TGF and still have a sizeable level.

 
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Heart Break Kid



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24th March, 2006 at 08:37:42 -

i was real confused while making the engine. So controlling the number of active objects was kinda impossible!

 
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DaVince

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24th March, 2006 at 14:12:26 -

Then you'd better get used to MMF.

 
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AndyUK

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24th March, 2006 at 15:53:31 -

confused?
think about it, do you need every single one of those active objects?
Here's one idea you could use to squeeze more objects in.

Make a group that creates enemies when you need them. Make an enemy when your character gets to a certain position in the level. You can make them just off screen so it looks as though they were already there.
you can also check to see the amount of objects so if it's too high at that point, no enemy is made. Also the enemy will respawn every time as some commercial games do.
This way you can set it up so they may suddenly rush towards you instead of walking left and right waiting for you to get to them.


 
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Heart Break Kid



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25th March, 2006 at 08:23:01 -

i've already spent a lot of time for making just the engine .. Now i cant continue doing that!! .. So again , is there ANY extension or unofficial patch which can make the object limit higher?

 
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AndyUK

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25th March, 2006 at 14:53:53 -

there is no reason to completely stop working on the engine, unless of course it is perfect. Which I doubt somehow.

 
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Knudde (Shab)

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25th March, 2006 at 15:35:28 -

@Andy - Yes there is, cause you're bored with it. I'm the king of that!

 
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Mr. Esch

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25th March, 2006 at 15:47:12 -

I find MMF uncomfortable to use too so I make the level in TGF and export it to MMF, change the object limit in MMF and add a few tweaks aswell

 
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Chamzel



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25th March, 2006 at 16:51:28 -

If you don't believe these guys, or think that there really is some sort of third party extension or hack to change TGF's limitations, you should go to www.clickteam.com and ask for an official response.



 
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Silveraura

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25th March, 2006 at 16:54:33 -

I donít see how MMF could be uncomfortable to use. I understand itís full of windows and stuff, but granted you give it time, you will adjust to it. It just happens to be that TGF's interface has been basically the same since KnP pretty much. Just so happens to be though, MMF2 will have a more TGF style interface from what I remember. Anyway, my 2 cents were added, and chances are, pretty pointless. I take my bow and walk out.

PS: This is the last place to be asking for unofficial patches to clickteam software, HBK. I dont even think any exist, anyway.

 
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Silveraura

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25th March, 2006 at 16:57:56 -

TGF2 is nothing but MMF2 lite.

 
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Mr. Esch

Stone Goose

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25th March, 2006 at 17:05:56 -

MMF2 is more like TGF - MMF is full of annoying pointless crap, you have to save your images after you make them? Why would you want to do that for - its supposed to be self contained - the pixel editor sucks. MMF just has a lot of power, thats why I use it

 
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Radix

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25th March, 2006 at 17:12:24 -

MMF is full of annoying pointless crap
TGF is full of cumbersome interface and poop then. I found MMF to be a lot more streamlined, once I got used to it (I'm pretty sure you can tell it not to ask you if you want to save when you close the image editor in the preferences. I leave it on).

 
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Knudde (Shab)

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25th March, 2006 at 17:32:31 -

I just wish the animation selector was like the one from TGF, that was the best one they ever made.

 
Craps, I'm an old man!
   

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