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Jumpseri



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28th March, 2006 at 14:48:53 -

How to do a spinning world?
I mean that level objects could spin 360 degrees(world could move on the player if we watch like in platforms).
I have hear that its not possibly to do.

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Joe.H

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28th March, 2006 at 15:07:41 -

it could sort of be done with the mode7 object... maybe...

 
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28th March, 2006 at 15:54:15 -

Err, I'm not really sure what you mean. If you mean like a parallax effect, that's fairly easy and there are articles on it. If you mean like a smoothly wrapping world, in which if you go far enough in one direction you'll eventually find your way back in the center, that can be done with a few tricks (I'll write an article on this eventually since it's a pretty neat effect). If you mean the use of actual 3D models, none of the current solutions in MMF are particularly attractive.

 
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SDASDASD



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28th March, 2006 at 16:10:52 -

I think he means rotating all background objects at runtime.

 
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David Newton (DavidN)

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28th March, 2006 at 16:17:17 -

I achieved a 360-degree level in an abandoned project of mine, and was pretty proud of it working. There need to be two identical screen-sized areas at each end, between which you can swap the player object and camera position between without the player noticing. Unless Radix has some other clever way of doing it.

I'm not entirely sure what the original question was either, though.

 
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28th March, 2006 at 16:29:58 -

That's the basis of it, but what comes next is the clever part. I'll write it up later. The example's been sitting on my drive for months.

 
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DarkFish



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29th March, 2006 at 03:15:35 -

I'm not definate, but I think what he actually is asking is if it is possible to rotate all the active objects and backgrounds in runtime (essentially the whole frame). Kind of like some of the level in Super Mario World 2 (I think that game has it). Hope that makes sense? Anyway, if that is what he is on about, it is technically possible, but likely not worth the effort...

And about the wrapping, I have done that many times, in fact in the latest game I am working on I intend for the entire world to be on one frame, and it will load in/stream the areas as you play similar to GTA: San Andreas and other more recent games. If this is what the OP was actually talking about, then this is entirely possible!

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Silveraura

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29th March, 2006 at 03:55:40 -

I think he's talking about the bonus levels from Sonic 1 and 3, where the level rotates and you move around in it. If this is the case, it's been done before, check Clickteams forums.

 
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Noyb



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29th March, 2006 at 04:22:39 -

Maybe he's talking about a platformer on a small planetoid, like that boss in Yoshi's Island or the 9-Volt boss from Warioware twisted? If so, you'll need to use trig. x = radius * cos(angle), y = radius * sin(angle), positioning and rotating detectors appropriately.

He could also be talking about physics, like a platform that is attached to the level by a single pivot point, that rotates around as forces act on it.

Whee, ambiguity is fun.

 
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Jumpseri



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29th March, 2006 at 18:20:03 -

Yes am mean about bit like planet what is in Yoshi Island Bird boss but bigger,hilly and cavity.

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Heart Break Kid



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31st March, 2006 at 08:09:56 -

lol ..
he just wants to rotate his screen 360 degrees ... whats so confusing about that

like u rotate a active object of yours at 360 degrees , similarly just the whole frame should rotate.

 
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31st March, 2006 at 08:34:07 -

No, you're wrong.

 
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DanielRehn



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31st March, 2006 at 16:18:26 -

How big would this sphere landscape have to be?

 
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DanielRehn



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2nd April, 2006 at 10:14:46 -

Give me a size and I'll see what can be done... (size = radius in pixels)

 
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Jumpseri



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2nd April, 2006 at 12:56:35 -

Up to 2000*2000pix.
Ok. If some one didnt not understand what i am wanting. Lets say that i want a world spining like in "Roco Loco" named game(To PSP).

 
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