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PsychoPatricK



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11th April, 2006 at 14:38:48 -

Well, I was just working on my game in tgf, I added some new event (was up in like 172 events) and then saved and then was gonna try it out, but then the game says "not enough memory Try closing any other games that may be running and click on retry"... The game is just 1.591kb atm so its not really that big, so is there anyway to fix this or am I screwed and have to get mmf?

 
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David Newton (DavidN)

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11th April, 2006 at 15:22:05 -

I remember having that problem before - I take it closing and reopening TGF/rebooting your computer didn't help?

 
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PsychoPatricK



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11th April, 2006 at 16:11:30 -

nope it didnt

 
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DaVince

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11th April, 2006 at 16:31:41 -

What are you computer's specs? Older computers can only handle games that use up to so many RAM.

 
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PsychoPatricK



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11th April, 2006 at 16:33:37 -

nothing wrong with my computer, can play hl2 easily, about 1 gb ram, so its not an old computer

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Mruqe

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11th April, 2006 at 16:57:06 -

I had a similiar problem. There was a global object (a large sprite) that caused that to happen. It was appearing in all the frames. I just unchecked the 'global' option in it's config and it helped.

 
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PsychoPatricK



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11th April, 2006 at 22:04:38 -

guess I have to start with mmf then.. Too bad they couldnt make it look more like tgf

 
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Knudde (Shab)

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11th April, 2006 at 22:16:46 -

I've never had that problem with TGF. You sure you're using 1.06?

 
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Bibin

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11th April, 2006 at 22:51:31 -

That happened with Fred the Fighter; I had the 1000 values object as a global, and it wouldn't go to the next screen.

 
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Silveraura

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11th April, 2006 at 23:28:24 -

Not sure if this is possible, seeing as you cant open more then 1 project in TGF, and I don’t think you can copy and paste from 1 TGF window to another, but have you considered copying or re-making everything in another GAM file? It could be the GAM file corrupt.

 
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Knudde (Shab)

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11th April, 2006 at 23:29:49 -

You can have 2 instances of TGF running at the same time, it drops the speed a bit, but it works fine, though cutting/pasting events between the two can be a bit buggy sometimes.

 
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Silveraura

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11th April, 2006 at 23:42:40 -

Yeah, when I use TGF, I used to have a few open at once, I just can't recall if I was able to cut and paste between them. I know you can't in MMF, you need to open them both in the same window, you can’t copy and paste between various MMF instances.

 
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Knudde (Shab)

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11th April, 2006 at 23:48:10 -

sometimes it'll randomly cause whichever one you're pasting into to crash without warning.

 
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Silveraura

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11th April, 2006 at 23:52:11 -

That happens to me in MMF, but I have yet to find out the pattern. It's rare thankfully. Every once and a while, I'll be in the event editor, click... and suddenly my desktop pops up and MMF is missing from the taskbar. Hopefully these give MMF2 more reasons to be better. The only fear is that where rare and barely annoying bugs might be fixed, we might find ourselfs slapped in the face with bugs that arent as rare, and make it hell to use.

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Knudde (Shab)

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11th April, 2006 at 23:57:42 -

I know TGF 2 is pretty stable, I actually haven't been able to crash it yet (That's the first thing I do with any CT product), though I haven't put it through the extreme tests yet (got too pissed off with the animation/direction selector)

 
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PsychoPatricK



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13th April, 2006 at 18:04:31 -

Puh! Had a backup not far from where the prob happend of the game, and I just figured out what happend, I had made a explosion picture really really big, which did so the game said it ran out of memory

 
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