Here's a basic one - it works on the principle that Phizzy mentioned, storing the mouse's position from before each frame and comparing it to the current position. Using smelly trigonometry.
oke, i downloaded MMF demo and i saw that it used things that TGF can't handle is there a way to do it with TGF, i don't need to now the exact speed but just that your mouse is moving fast, please.
but what is the distance? mouse x+ mouse y? i really don't know and should i do the time in seconds or in miliseconds?
can you please make a tgf file? please?
When I played around with the mouse object, distance rolled seemed to give the number of pixels moved every loop, which is the speed of the mouse. It even set itself to zero when the mouse was stationary. Make a project where the only event is to always set a visible counter to the distance rolled to see for yourself.
"Omg. Where did they get the idea to not use army guys? Are they taking drugs?" --Tim Schafer on originality in videogames