Ok making few modifications in my Li-Trek engine ( powers Star Trek: Starship Legends ). How do i move my object in a specific direction ( 32 ). Like if my ship is looking at direction 13 then it keeps on moving in that direction , Without using any built in movements.
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i did an externally edited version of race car movement .. but if i set the direction of a player by codes , the built in movements gets messed up. Trig , how do i use it?
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Assault Andy Administrator
I make other people create vaporware
Registered 29/07/2002
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13th May, 2006 at 10:16:45 -
If you only need 32 directions, then why not just use built in movement?
my built in movements making the object look at direction # 16 .. When a condition is found true the object is supposed to look at direction 32 , and it does but when we try to move it .. then it first jumps back to direction # 16 and then continue its movements
thats why .. not the built in thing
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Judging from your post, I take it you don't know what trigonometry is. Learn how to use Sin() and Cos(). I don't know how old you are, but it's quite difficult to understand if you're still young.
Its pretty easy to do a 32-directions movement.
Just use X and Y positions and a couple of counters.
Ive done it,, but i dont have time to explain sorry....
Hey dude, I'd suggest a 360 engine for this game. It'd help quite a bit. If you can find snerlin's example pack, there's a couple of 360 examples in there that are really good.
I never got extensions to work on TGF. I placed them in the gfactory folder, but it couldn't find them. People told me I had to get some new TGF build in order to get them to work, but I couldn't be bothered. I hardly ever use TGF these days anyway.