The Daily Click ::. Forums ::. General Chat ::. MMF2 status anyone?
 

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Keatontech!

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17th June, 2006 at 21:37:29 -

Hmm, I was really hoping there'd be something big, but it's mostly just interface and performance improvements. I mean, that's important, but it doesn't make me wanna go out and buy the developer version or anything.

 
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Lukas Hägg



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  02/01/2004
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18th June, 2006 at 08:38:02 -

I like the look of MMF2. I'm glad they didn't go M$ on it and instead of having it shiny and "cool"-looking they went with professional and clean-looking. Yes the interface is very similar to 1.5 and I think that's fine. "Don't make it different, make it better!"

Looking forward to using layers in games!

 
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axel

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  05/02/2005
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Game of the Week WinnerYou've Been Circy'd!
18th June, 2006 at 09:34:40 -

Yeah, no more laggy parallax

I'll go for developer version, absolutely.

 
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Lukas Hägg



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18th June, 2006 at 13:40:47 -

Is it only me or has anyone else had difficulties working with the animation speed controls? In TGF you'd never get the animation go in the speed you actually wanted. In MMF 1-1.5, I've actually got no clue if it's better or worse. It's something, but i'm not sure what. =S

I hope that it'll be easier to work with in MMF2. This time you're able to decide the frame rate so that may make it easier to get the animation speed you want.

 
Mendokuse...

David Newton (DavidN)

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18th June, 2006 at 13:57:53 -

Yes, I find that the speed of the animation in the editor bears very little resemblance to what it is in-game.

 
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RenatoDep

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18th June, 2006 at 15:58:21 -

I can't wait! I'll definetly get the developer version

 
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DeadmanDines

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  27/04/2006
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19th June, 2006 at 09:40:28 -

As far as the new features like alpha maps, dynamic rotate and scale functions, auto-paralax, etc are concerned, i'm a little worried.

I remember when I had TGF and was looking forward to using the smooth frame transition fades and edge-smoothing effects of MMF1.5. But in reality, these turned out to be very slow indeed, and (in the case of edge-smoothing) not practically viable.

I'm concerned that Clickteam are wooing us with all this cool stuff that might not be as efficient as they sound. It's not unlike CT to make a cool feature that works for four or five objects but runs like a dog upwards of 30.

Are those who've been given betas of MMF2 allowed to say whether it's been running slow or not?

Perhaps just say "DON'T WORRY" if it's fine, or "WE CAN'T COMMENT" if you're not allowed.

 
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Tigerworks

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  15/01/2002
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19th June, 2006 at 09:57:02 -

It runs OK-ish. Nothing like having the hardware acceleration, but apparently they're using the Pentium MMX instructions, so it won't be TERRIBLE.

 
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ZeroTau[FA]



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  13/04/2003
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19th June, 2006 at 18:02:42 -

I won this program 8½ months ago. That's quite some time.

 
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-Nick-

Possibly Insane

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  24/11/2002
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VIP Member
19th June, 2006 at 18:04:50 -

Lol, a painful wait for you .

Does it come with a sound effects CD again? And if so, are there sound effects more suitable for using in games this time?

 
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DaVince

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20th June, 2006 at 11:30:24 -

It's not unlike CT to make a cool feature that works for four or five objects but runs like a dog upwards of 30.

Let us hope it will run like a greyhound then...

 
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vortex2



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  27/05/2002
Points
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20th June, 2006 at 13:36:58 -

Seems faster to me, but you will just have to wait and see for yourselves. Hardware Acceleration would be nice, hopefully they will eventually get it in for a patch.

 
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Destroyer (CrobaSoft)



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  10/10/2004
Points
  1106
21st June, 2006 at 13:13:24 -

They just announced It'll be out on June 30th
http://www.clickteam.com/CTforum/showflat.php3?Cat=&Board=click&Number=301749&page=0&view=collapsed&sb=5&o=&part=

 
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