The Daily Click ::. Forums ::. Klik Coding Help ::. railgun in dark war 2, how?
 

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TCC



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24th May, 2006 at 13:15:00 -

can anyone post a game of a tutorial of how the guy made that railgun in dark war 2 i have no idea how that beam creates across the whole screen without delay

 
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axel

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24th May, 2006 at 14:00:10 -

Fastloops.

 
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TCC



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24th May, 2006 at 16:23:20 -

what the hell is fastloops?

 
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Radix

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24th May, 2006 at 16:28:08 -

Fast loop is an extension in MMF1/1.2 and TGF that lets you run loops, fast. It's built into MMF1.5. Since you're not limited by MMF's normal loop speed you can do things that appear instantaneous.

 
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TCC



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24th May, 2006 at 17:40:27 -

so can anyone explain exactly how you use fastloop for a railgun or make a tutorial in form of a games factory game

 
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TCC



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24th May, 2006 at 18:47:08 -

does extension mean something you download for TGF?

 
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Matt Boothman

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24th May, 2006 at 18:53:10 -

Yeah, extensions are things you download from websites and put them in your TGF dir.

http://www.clickteam.info/extensions/extview.php?id=44

 
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Radix

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24th May, 2006 at 19:45:50 -

Search the articles here, I'm sure there are plenty that deal with instant-hit bullets using fastloop. Once you understand how it works you can do pretty much whatever you like with weapons.

 
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TCC



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25th May, 2006 at 11:02:51 -

i only found articles about instant hit tutorials for MMF anyone who knows a tutorial for TGF?

 
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Radix

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25th May, 2006 at 12:27:51 -

Err, the technique should be exactly the same.

 
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TCC



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25th May, 2006 at 19:41:12 -

k thx

 
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TCC



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25th May, 2006 at 22:52:16 -

in the articles i found about instant hit it says i need to use move safely extension which doesnt exist for TGF could anyone please if its not too complicated put up a TGF.gam with a railgun instant hit tutorial where a beam covers the screen instantly?

 
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RapidFlash

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26th May, 2006 at 00:13:18 -

You don't need that object. Also, doesn't the railgun from Dark War II travel through walls? If it does, than you don't need it.

 
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TCC



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26th May, 2006 at 00:39:59 -

no it doesnt travel through walls, no one willing to make a railgun engine?

 
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Radix

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26th May, 2006 at 08:31:09 -

You don't need the move safely object. That's for neubs. Try this for example, for the loop that would move the bullet to the right:

On loop [whatever]:
+Bullet is not overlapping a backdrop
+Bullet is not overlapping [enemy group]
---Bullet: set X to X("Bullet")+1

 
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