250 is the object limit of TGF, and i could'nt contine making one of my games coz i've reached that. I just deleted 4-5 objects and then started working again but now i keep on adding objects and all of them appear perfectly.
Is there any way to know how many objects we have in the level? ( no counting jokes )
Even if its within the limits ( which they should ) then why was i having those problems before ( i exceeded the limit before for sure , it was tested )
Experties Only!
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what are you guyz talking about? Hey thanks for the help David
I just wanted to share something going in my mind . If you are not intrested then just hit back.
Brandon thanks for trying but the last time i asked for a help you gave me half of that and before that you tried to solve a TGF problem with MMF tools. Maybe you should consider both of them again. & again thanks for trying
And Phizzy i do consider each & every reply i get so please just 'continue with your production'.
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every time ive tested the object limit in TGF it's always been 262.
Also ive never had a problem with the object limit. It's quite rediculous how some people claim 262 is a big limitation. (not that you did HBK but some people have done)
more objects obviously slow down the game, but usually only if they are all on the screen at once.
I doubt a game would ever need to use all 10,000 objects on screen at once though.
HBK, shut up. You didn't seriously just call Phizzy a n00b, did you...?
I think the object limit also depends on how much memory each object takes up, I've gotten about 289 tiny 8x8 objects, but when I made one huge 128x128 object along with those ones, they dissappeared. But then again... Whenever I try to make a pac-man game, I'm shot down by the fact that the dots keep dissapearing, and I end up not having all the dots there.