You raised some great points there, Brandon.
I havent bothered to try the fusion2 demo yet, but I am sort of glad the default movements are still screwed up.
Good games require effort to be put in from the developer, time spent on a good custom engine shows in the final game.
Yeesh, I accidentally checked the anti-alaising box before.. On a 500MHz, it was basically like a mentally-challenged slug in molasses crawling backwards. I need to try the alpha channel one of these days, all I use are actives and backdrops nowadays.
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I put one of my older games, Commander Ash, through MMF 2 to try out the new movement.
Seems the character cant 'grab' ledges like he could before. Whats worse is that this bug from MMF 1 has a worse side effect now; the character sinked downward and was unable to free himself. Quite disappointing...
Ouch..well I mean I on;y just broke into doing a custom platforming engine...but I do recall this bug, and I would have thought by now, it would have been delt with. I'm sure it's not the end of the world, but really...having messed around with the built in engines, and seeing how bad they are versus some of the custom ones people here have made, I gotta wonder why Clickteam didn't just study those examples and build somthing to that extent.
Well I sort of agree with making your own movement, but if Clickteam could implement good platform movement without bugs I don't see the harm in using it. That pinball movement seems to be a disaster though. . .
I'm without the demo atm, so I can't really talk about Pinball Movement...though I'm wondering now, just what the hell it is, or would be used for.
Only think I can say is that I swear, KnP had somthing called Pinball movement...or was it ball movement? I don't really remember anymore
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DaVince This fool just HAD to have a custom rating
Registered 04/09/2004
Points 7998
5th July, 2006 at 03:34:52 -
Ball movement is different than pinball movement. Pinball movement has the necessary inertia etc. to make a pinball game, I guess, while the ball movement is just a ball bouncing over the screen.
how can they even call THAT a pinball movement? It's the crappiest attempt to make a pinball I've ever seen... and i did try it myself about 5 years ago...
It's not that bad, the problem is... it doesn't work with Pinball flippers. It still gets stuck. The hardest part about pinball movement, atleast to some, was getting the angle correct when bouncing. Thats what they did here, so its done nicely. They could have just called it something different. Like Bouncing Ball, and named the other movement.. like Pool Movement or something.
"It's not that bad, the problem is... it doesn't work with Pinball flippers."
It isn't pinball movement, more like halfassed attempt at doing pinball movement. Also worth noting, the will stick problem is still here, the built in platform engine in MMF 2 is no better the one in MMF 1.5, and to top it all off?
For a supposed sequel to MMF, I'm not seeing a whole lot MMF 1.5 can't do here. Rather, the only thing I did see, and was generally impressed by, was the layers. Aside from that, and the somewhat refined interface, I think this could have been a minor upgrade from MMF 1.5, since I see nothing that merrits a 100 dollar purchase yet.
I'm with NeoHunter on this one. My disappointment is similar to his. They promised to fix these things too but I guess that was just hype. I'm tired of shelling out $100 (or even discounted prices) to buy incomplete software.
I like Clickteam's tools because of ease of use (I cannot program, I can probably learn to program but I'll forget everything I learned the next day. My memory is not good and I prefer using menus over pretaught/memorized commands). It just pisses me off that things that should of been in there since the beginning are either not implemented yet or implemented in a half ass way.
What I mean is, layers, pinball physics or whatever features they want to "introduce" to us are things that even BASIC programming languages can do from the very beginning. I'm thinking about not buying MMF 2 and make an extreme effort to learn something such as BlitzBASIC even though it's hard for me to learn any programming skills. Yeah, in terms of ease of use that would defeat the purpose. But at least it would be a hell of a lot cheaper than spending $100 everytime a new set of belated features is announced for MMF.
You need to remember though, that I'm not too interested in advanced things, I simply want to make fun games. Having screwed around with TGF as per a certain Johnny's recommendation, I realize why TGF is more about having fun, versus doing complex things.
Of course you could combine both MMF and TGF, which seems to be the smart choice.
If nothing else, Clickteam's products are doing a lot more then most programs ever could. Learning to create sprites, draw backgrounds, work events. Sure, it's point and click- but it still takes effort and apparently for myself, a good deal of trial and error.
However, when I start to see stuff being pumped out of MMF2 that just floors the previous entries from MMF or TGF, then I'll consider the purchase...till then, I'm just going to make games with what I have.