The Daily Click ::. Forums ::. General Chat ::. Thoughts on MMF2 so far
 

Post Reply  Post Oekaki 
 

Posted By Message

David Newton (DavidN)

Invisible

Registered
  27/10/2002
Points
  8322

Honored Admin Alumnus
3rd July, 2006 at 04:53:11 -

I think part of the issue at the moment might be that MMF2 seems underpowered due to the lack of extensions.

 
http://www.davidn.co.nr - Games, music, living in America

Lukas Hägg



Registered
  02/01/2004
Points
  642
3rd July, 2006 at 07:31:58 -

I ordered it just now. I'm all jiggidy inside.

 
Mendokuse...

-Nick-

Possibly Insane

Registered
  24/11/2002
Points
  2468

VIP Member
3rd July, 2006 at 09:09:03 -

The main thing i don't like about the picture editor is that it opens in a window, instead of full screen... seems a VERY weird idea to do that, as it gives you less room to edit.

 
Project: Roller Coaster is on it's way!
http://www.projectrollercoaster.co.uk/
http://www.craftsncreatures.com

Liquixcat

Administrator
Lazy Coder

Registered
  08/12/2002
Points
  201

VIP MemberLikes TDCKitty
3rd July, 2006 at 12:46:45 -

I'm happy with how it turned out. Having framerate control and smoother runtime is great so I will buy it when I get paid. I see no reason for developer, I never sell anything, so it shall be standard.

 
thinking is like pong, it's easy, but you miss sometimes.

Bibin

At least 9001

Registered
  01/07/2005
Points
  308

Silver Cup WinnerGOTW Winner!Has Donated, Thank You!VIP Member
3rd July, 2006 at 15:03:51 -

Oops, I just found out the way to change the frame size within the editor. It's a little icon with a double-sided arrow.


I do very much love the zoom option; when working on games with small areas it's great to zoom in.

Image Edited by the Author.

 
n/a

JustinC



Registered
  02/04/2006
Points
  1517

GOTM - MAY 2009 - 3RD PLACE!
3rd July, 2006 at 15:14:00 -

I'm not worried about extensions. . . I barely use them. It should feel more powerful even without them. . . but it doesn't. Just more confusing. I might end up buying TGF2 so that I can add layers to games and then save my exes with that. But I don't have much use for mmf2. . .

 
Image

DaVince

This fool just HAD to have a custom rating

Registered
  04/09/2004
Points
  7998

Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
3rd July, 2006 at 15:35:47 -

I'm gonna order it once my next €100 are deposited on my bank account. And when my parents know about the stuff.

 
Old member (~2004-2007).

Silveraura

God's God

Registered
  08/08/2002
Points
  6747

Game of the Week WinnerKlikCast StarAlien In Training!VIP Member360 OwnerWii OwnerSonic SpeedThe Cake is a LieComputerChristmas Tree!
I am an April Fool
3rd July, 2006 at 18:45:51 -

Yeah, but MMF 1.5's screwed up all the time. It also raised the chances of it crashing, MUCH higher. I recall working on a level, zooming in, placing pieces, and zooming out to find that all my pieces were in the wrong spot. MMF2's frame editor zoom is much better though.

 
http://www.facebook.com/truediamondgame

JustinC



Registered
  02/04/2006
Points
  1517

GOTM - MAY 2009 - 3RD PLACE!
3rd July, 2006 at 20:37:32 -

I find it extremely hard to grab onto the little bars for stretching quick backdrops when zoomed out. Which is the only time it's really useful, when you want to stretch a quick backdrop across the whole level and it's faster to do it zoomed out.

Also, I don't like the way patterning quick backdrops works. I liked the old way where it automatically doubled up the image. Is there a way to change this?

 
Image

Lukas Hägg



Registered
  02/01/2004
Points
  642
3rd July, 2006 at 20:51:42 -

Yes, in the Properties > Settings for the Quick Backdrop there's a box which says "Integral Dimensions" check that box and, presto!

Image Edited by the Author.

 
Mendokuse...

JustinC



Registered
  02/04/2006
Points
  1517

GOTM - MAY 2009 - 3RD PLACE!
3rd July, 2006 at 23:23:18 -

Integral demensions. . . whatever that means. Anyway, it works. . .

 
Image

Klikmaster

Master of all things Klik

Registered
  08/07/2002
Points
  2599

Has Donated, Thank You!You've Been Circy'd!VIP MemberPS3 Owner
4th July, 2006 at 03:34:15 -

"Dang what the heck is this layer thing...."
Are you joking?

 
n/a

David Newton (DavidN)

Invisible

Registered
  27/10/2002
Points
  8322

Honored Admin Alumnus
4th July, 2006 at 04:14:36 -

Ctrl+K, Jonny...

Did you ever try using the "Zoom to Window" in MMF1.5? It went mad.

 
http://www.davidn.co.nr - Games, music, living in America

Bibin

At least 9001

Registered
  01/07/2005
Points
  308

Silver Cup WinnerGOTW Winner!Has Donated, Thank You!VIP Member
4th July, 2006 at 09:26:55 -

"'I do very much love the zoom option; when working on games with small areas it's great to zoom in.'

... That was in MMF1.5. "

I never had MMF.

 
n/a

AS Filipowski



Registered
  29/02/2004
Points
  444
4th July, 2006 at 17:09:21 -

So far MMF2 seems good. MMF1 was a bit crashy, especially if you dealt in small sprites or complex events. Pinball movement seems very interesting indeed. They could be used well for cannonballs or something

But, I'll wait a bit before I get it I think. I've still got a few MMF1 projects to round off.

 
I do not have a signature of my own
   

Post Reply



 



Advertisement

Worth A Click