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»xerus



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You've Been Circy'd!Game of the Week Winner
18th July, 2006 at 16:51:25 -

Im trying to put together a map system following the Map Engine here: http://www.create-games.com/download.asp?id=5441

The problem I'm running into is that I want a much larger map than the one in that tutorial... a grid thats 30 x 28. Is there a way to do this without using 840 active objects to cover the map? The game obviously takes a performance hit when dealing with that many objects. Is there a way to maybe use this overlay redux object I've been hearing so much about?

(I'm using MMF2)

 
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Werbad



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19th July, 2006 at 07:45:53 -

Yes, you can do it with Overlay Redux, but im too lazy to make an example right now...

 
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..:.Phox.:..



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VIP MemberHero of TimeI like Aliens!Cardboard BoxAttention Getter
19th July, 2006 at 12:47:26 -

then why did you even answer? lol

 
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Fifth

Quadruped

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VIP MemberGOTW JULY 2010 WINNER!Kliktober Special Award TagGOTW HALLOWEEN 2011 WINNERPicture Me This Round 51 Winner!
19th July, 2006 at 15:41:37 -

As with most problems in life, this one can be solved with the Text Blitter.

Instead of letters, you make its image into all the different possible rooms, and then you have it output a series of strings that are the uncovered map.

Simple, no?

 
Go Moon!

»xerus



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You've Been Circy'd!Game of the Week Winner
19th July, 2006 at 16:05:13 -

The text blitter idea is clever... but I think I've already solved my problem.

I just made two fast loops that cycle through every location on the map, and if that room on the map hasn't been explored yet then a map blocker object is created at the correct position based on the fast loop index. So all the map objects are created when the map is called, and destroyed when the map is hidden.

I couldn't get the overlay redux to work. I tried to paste an object into it but it wasnt doing anything...

 
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DanielRehn



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20th July, 2006 at 03:42:22 -

The overlay Redux object is definetly a good method for solving this... Just make sure that it's made visible and that it's updated after you have pasted you level..

 
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..:.Phox.:..



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VIP MemberHero of TimeI like Aliens!Cardboard BoxAttention Getter
20th July, 2006 at 17:41:08 -

内森 (男子名

 
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DaVince

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Game of the Week WinnerClickzine StaffHas Donated, Thank You!Cardboard BoxDos Rules!
22nd July, 2006 at 10:32:41 -

O RLY?

Isn't it in the forum rules to speak English?

 
Old member (~2004-2007).

Bogo47

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I am an April Fool
4th September, 2006 at 17:16:21 -

Quack! Sorry to revive this topic, but I made that map system and I would like to apologise for it's crapness.

I don't know what all this text blitter overlay redux gobbldeygook is about (though I probobly should) but if you're going to make a map system like that do not have the map running in every frame, use a subapp please.

 
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Del Duio

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4th September, 2006 at 19:29:12 -

"Yes, you can do it with Overlay Redux, but im too lazy to make an example right now... "

No offense dude, but is this your default answer to EVERYTHING? I think I've seen this same response to different questions 10 times before lol.

 
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Werbad



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5th September, 2006 at 02:36:45 -

Are you stupid? This is the only time i ever wrote that! If im wrong, please show me where i did it before

 
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Del Duio

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5th September, 2006 at 08:22:51 -

Not for overlay redux per se, but yeah I've seen similar posts before. I said no offense before but now that I think about it I don't suppose you COULDN'T take offense to that. Sorry about that, Werebad.

 
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"Del Duio has received 0 trophies. Click here to see them all."

"To be a true ninja you must first pick the most stealthy of our assorted combat suits. Might I suggest the bright neon orange?"

DXF Games, coming next: Hasslevania 2- This Space for Rent!

Werbad



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5th September, 2006 at 08:28:34 -

.....

 
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X_Sheep

I had a custom rating before it was cool

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VIP MemberPicture Me This -Round 23- Winner!Dos Rules!
5th September, 2006 at 08:46:57 -

What I think would be a good method is to reverse Bogo47's Map engine. Instead of using Black objects to cover the map, you could divide the map itself into active objects (you can use different ones for map pieces that look different, like the start of a tunnel or the corner of a room) and have them become visible when that part of the map is explored.

(be sure to turn off Visible at Start for the map pieces, or the full map will show up when it's loading)

 
a/n

Bogo47

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I am an April Fool
5th September, 2006 at 14:19:20 -

Actually I tried that at first but you end up having over 100 seperate active objects just for the map and then you have to use a qualifier for all of em and stuff so I would see that as being less convenient really.

 
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X_Sheep

I had a custom rating before it was cool

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VIP MemberPicture Me This -Round 23- Winner!Dos Rules!
5th September, 2006 at 14:23:23 -

Over 100? I thought that would be as much as 20...

And I don't mean a different object for each room, but each part of a room, which can be duplicated. (a corner piece, a tunnel piece, border of a room, etc.)

Image Edited by the Author.

 
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Bogo47

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I am an April Fool
5th September, 2006 at 14:34:19 -

Yea that's what I meant. You wouldn't think it would end up with that many pieces but it does. I guess it would only be about 20 or so if you made a simpler one that doesn't show where the doors are like in Super Metroid.

 
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X_Sheep

I had a custom rating before it was cool

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5th September, 2006 at 15:02:48 -

The doors could also be separate objects overlapping the map pieces, which show up when one of the connecting map pieces has been explored?

*will not give up easily*

Then again, 840 black active objects which don't do anything at all doesn't sound so bad for memory.

Image Edited by the Author.

 
a/n

Fifth

Quadruped

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6th September, 2006 at 01:29:53 -

Tuh, it's STILL all 'bout the Text Blitter.
As many rooms as you want, in any shapes that you make, all in one object.

 
Go Moon!
   

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