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Christina Neofotistou



Registered
  21/07/2006
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  6
21st July, 2006 at 23:50:49 -

hi..
it's my first post here.

I'm doing a remake of the Psygnosis game, Ballistix,
and it was doing fine until I pressed something.
Now the engine is really slow, and I can't figure out what it is.
My previous saved project is way behind, in programming,
so I'd appreciate it so much if someone could tell me what's going on..

I suspect some kind of a loop, or some runtime settings, but I didn't change
any of these...
I include here the two files (the old one which works fine and the new one which has slowed down, in case someone wants to take a look.

ftp://ftp.darksprite.chaos-rules.com/public_ftp/

or
ftp://ftp.darksprite.chaos-rules.com/public_ftp/MMF games.zip

thank you in advance
christina
www.darksprite.chaos-rules.com


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Silveraura

God's God

Registered
  08/08/2002
Points
  6747

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22nd July, 2006 at 00:00:16 -

I'm getting a dead link, double check?

 
http://www.facebook.com/truediamondgame

Christina Neofotistou



Registered
  21/07/2006
Points
  6
22nd July, 2006 at 05:25:51 -

I'm so sorry... Could you try this one?

http://filecargo.com/dw.php?id=1153560298&/MMF games.zip
tx..

 
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Christina Neofotistou



Registered
  21/07/2006
Points
  6
22nd July, 2006 at 06:01:49 -

er..
I fixed it. I still have no clue what's wrong, but I copy pasted all frame editor objects and all events to a new project, and now it works perfectly.

well, almost perfectly. Sometimes the ball goes crazy and gets more momentum than the bullets that hit it...
And anyway if there's someone who would like to collaborate on this project, I'm open to suggestions. I'm a painter, not a coder, and I only started coding this because I had a pretty good idea on how to create the engine.

Here's what I have so far.
http://filecargo.com/dw.php?id=1153562900&/ballistix engine correct3.cca

And here's the intro video I made in photoshop and flash

http://filecargo.com/dw.php?id=1153563047&/fish design redux2.zip

I want this to be worthy of psygnosis...

thanks for the trouble!
christina



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Del Duio

Born in a Bowling Alley

Registered
  29/07/2005
Points
  1078

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22nd July, 2006 at 10:11:52 -

It's a way-out in left field kind of guess, but did it have anything to do with your runtime settings like Direct X or # of objects at runtime? I had a problem with the Ninja Den level of Captain of the Guard for a long time because I didn't realize I had exceeded that frame's object quota. Everything slowed way down, and some objects didn't show up at all.

 
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