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Message
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Bibin At least 9001
Registered 01/07/2005
Points 308
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7th October, 2006 at 17:24:18 -
"Come to think of it, a sprite that large with full animation and detail would probably be a bit much for the memory limitations of the old systems, hm?"
Yes, the NES could display 64 sprites at a time (8x8 tiles) with 8 per line. Therefore, to make a 64x64 sprite, you'd need 8 sprites across, and 8 sprites down. There goes the sprite limit. Any more and you'd see flickering. Play Bubble Bobble on the NES, blow tons of bubbles, and it's really hard to play.
The SNES could display much more; perhaps not that big, but could make up sprites made up of many smaller sprites.
n/a
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Teapot Does he even go here
Registered 02/10/2003
Points 2631
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8th October, 2006 at 01:51:01 -
Really awesome sprite. As said earlier, the tongue should probably flick up and down a bit. I don't think it needs any more detail.
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..:.Phox.:..
Registered 18/02/2005
Points 646
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9th October, 2006 at 13:32:30 -
really awesome!
GO "NOTHING"! w00t ( iloved that abandoned game, and now I'm gonna have the full thing! YAY!
Profile edited as it messed the layout of the site up.
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