how do i make it so that I cant walk off the screen. Also, I'm using the trial version and I cant make my map bigger than 640 x 480. Do I need the full version to do so?? Another thing, how can I make the map longer, but make the map move with my character and keep the character centered.
Thank you, now my character can't move of the screen. Oh, When I change the size of the map, the canvas is larger, but if I put my Background or anything off of the initial 640x480 it won't be shown.
properties doesn't do anything when I click it. I got the scrolling thing to work though. Edit: my bad lmao. just noticed something I should have a while ago.
naw, this stuff is a lot harder than I thought it would be. I'm starting to lose interest, but hope goes on. Anyway, I made that ladder thing, but the prblem is the climbing animation just keeps playing, rather quickly, instead of moving clip by clip as I press up or down like walking. Makes me feel like learmimg c++ to just program myself. then it would do whatever I want it to do. But for now I learn java.
MMF's built in movements are very very limited. To be honest, I don't think Clickteam have a clue when it comes to making games. But there are ways to get around the bugs and problems in the built in movements.
If you do a search for 'Custom Movements' you'll come across a much more useful way of moving your characters on the screen.
Basically, we use events to tell MMF how to move the player, instead of using the built-in movements to do it for us. We use events to tell the player to move left when we press 'left', to jump when we press 'shift', etc. We tell him how high to jump, how powerful gravity will be, stuff like that.
There are some awesome effects you can come up with. I've personally made games where you can grab ledges, hop onto moving platforms, perform double-jumps in the air, slide on slippery floors, grab walls and climb them like knuckles, etc.
I've known people who've even made Sonic The Hedgehog movements in MMF.
that's pretty cool. I guess I just pictured the simplicity of the built in functions. There is a lot more work then meets the eye lmao. Well, I'll give it a try, but to do the custom movements I will have to start from scratch... for the 4th or 5th time. Anyway, I just noticed, when I set the scrolling, if I go to a higher platform the ground shakes as I walk. And when I make the ladder stupid things happen like I can stand on the rungs and hang off it from my nose. Oh, and I can do an infinate jump while jumping against the wall. I have a major question though, is it possible to turn a game made by mmf2 into an mmorpg?
A couple of MMORPGs have been made using MMF2 - it has all the networking extensions that you'll need. But really, don't expect it to be easy.
You can correct the problem of hanging off platforms by using a rectangular invisible "collision box" to handle collisions, and always set the position of the object that contains the actual animations to its position.
ok, thanks, well I read a custom movement article, actually all that I found. But i don't understand where I do this part
"So enter the event editor, & create the Always event. Then create the condition, Set X Position of object to the X Position of that object, + the Alterable value, XPosition. This is how it would look.
Im not a complete newbie, I am learning some programming in school. But I wouls like to know more about the custom movements, I just don't know where to put the "start at char X, then add alterable X. I made an always event, but I don't know what to do after that.